Netplay input sync (#169)
* Netplay sync inputs * use wrapping add * non blocking * more * more * more * more * more * more * more * more * more * more * more * more * message * more * close * fixes * redirect rumble * more * fix * more * messages
This commit is contained in:
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9257e8c66d
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195412a48e
@ -164,7 +164,7 @@ pub struct Device {
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pub netplay: Option<netplay::Netplay>,
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pub ui: ui::Ui,
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byte_swap: usize,
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cpu: cpu::Cpu,
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pub cpu: cpu::Cpu,
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pif: pif::Pif,
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cart: cart_rom::Cart,
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memory: memory::Memory,
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@ -1,4 +1,5 @@
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use crate::device;
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use crate::netplay;
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use crate::ui;
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pub mod mempak;
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@ -52,7 +53,17 @@ pub fn process(device: &mut device::Device, channel: usize) {
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}
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JCMD_CONTROLLER_READ => {
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let offset = device.pif.channels[channel].rx_buf.unwrap();
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let input = ui::input::get(&mut device.ui, channel);
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let input = if device.netplay.is_none() {
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ui::input::get(&mut device.ui, channel)
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} else {
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if device.netplay.as_ref().unwrap().player_number as usize == channel {
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let local_input = ui::input::get(&mut device.ui, 0);
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netplay::send_input(device.netplay.as_ref().unwrap(), local_input);
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}
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netplay::get_input(device, channel)
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};
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device.pif.ram[offset..offset + 4].copy_from_slice(&input.0.to_ne_bytes());
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if input.1 {
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// pak change button pressed
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@ -151,7 +162,12 @@ fn pak_switch_event(device: &mut device::Device) {
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for (i, channel) in device.pif.channels.iter_mut().enumerate() {
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if channel.change_pak != PakType::None {
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if channel.change_pak == PakType::RumblePak {
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device::ui::input::set_rumble(&mut device.ui, i, 0);
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if device.netplay.is_none() {
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device::ui::input::set_rumble(&mut device.ui, i, 0);
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} else if device.netplay.as_ref().unwrap().player_number as usize == i {
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device::ui::input::set_rumble(&mut device.ui, 0, 0);
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}
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let handler = device::controller::PakHandler {
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read: device::controller::mempak::read,
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write: device::controller::mempak::write,
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@ -15,6 +15,10 @@ pub fn read(device: &mut device::Device, _channel: usize, address: u16, data: us
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pub fn write(device: &mut device::Device, channel: usize, address: u16, data: usize, size: usize) {
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if address == 0xc000 {
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let rumble = device.pif.ram[data + size - 1];
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device::ui::input::set_rumble(&mut device.ui, channel, rumble);
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if device.netplay.is_none() {
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device::ui::input::set_rumble(&mut device.ui, channel, rumble);
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} else if device.netplay.as_ref().unwrap().player_number as usize == channel {
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device::ui::input::set_rumble(&mut device.ui, 0, rumble);
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}
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}
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}
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@ -100,6 +100,7 @@ pub fn update_pif_ram(device: &mut device::Device) -> u64 {
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for k in 0..PIF_CHANNELS_COUNT {
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active_channels += process_channel(device, k)
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}
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(24000 + (active_channels * 30000)) as u64
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}
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@ -232,7 +233,12 @@ pub fn init(device: &mut device::Device) {
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};
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for i in 0..4 {
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if device.ui.config.input.controller_enabled[i] {
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if device.netplay.is_none() {
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if device.ui.config.input.controller_enabled[i] {
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device.pif.channels[i].pak_handler = Some(mempak_handler);
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device.pif.channels[i].process = Some(device::controller::process);
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}
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} else if device.netplay.as_ref().unwrap().player_data[i].reg_id != 0 {
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device.pif.channels[i].pak_handler = Some(mempak_handler);
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device.pif.channels[i].process = Some(device::controller::process);
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}
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@ -1,4 +1,5 @@
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use crate::device;
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use crate::netplay;
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use crate::ui;
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use governor::clock::Clock;
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@ -124,8 +125,14 @@ fn vertical_interrupt_event(device: &mut device::Device) {
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}
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*/
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let mut enable_speed_limiter = true;
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if device.netplay.is_some() {
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netplay::send_sync_check(device);
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enable_speed_limiter = !device.netplay.as_ref().unwrap().fast_forward;
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}
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device.vi.vi_counter += 1;
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if device.vi.vi_counter % LIMIT_BUFFER == 0 {
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if device.vi.vi_counter % LIMIT_BUFFER == 0 && enable_speed_limiter {
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speed_limiter(device);
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}
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223
src/netplay.rs
223
src/netplay.rs
@ -1,12 +1,13 @@
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use crate::device;
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use crate::ui;
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use eframe::egui;
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use std::io::{Read, Write};
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//UDP packet formats
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//const UDP_SEND_KEY_INFO: u8 = 0;
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//const UDP_RECEIVE_KEY_INFO: u8 = 1;
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//const UDP_REQUEST_KEY_INFO: u8 = 2;
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//const UDP_RECEIVE_KEY_INFO_GRATUITOUS: u8 = 3;
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//const UDP_SYNC_DATA: u8 = 4;
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const UDP_SEND_KEY_INFO: u8 = 0;
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const UDP_RECEIVE_KEY_INFO: u8 = 1;
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const UDP_REQUEST_KEY_INFO: u8 = 2;
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const UDP_RECEIVE_KEY_INFO_GRATUITOUS: u8 = 3;
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const UDP_SYNC_DATA: u8 = 4;
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//TCP packet formats
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const TCP_SEND_SAVE: u8 = 1;
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@ -18,9 +19,34 @@ const TCP_GET_REGISTRATION: u8 = 6;
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const TCP_DISCONNECT_NOTICE: u8 = 7;
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pub struct Netplay {
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// udp_socket: std::net::UdpSocket,
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pub tcp_stream: std::net::TcpStream,
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udp_socket: std::net::UdpSocket,
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tcp_stream: std::net::TcpStream,
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pub player_number: u8,
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pub player_data: [PlayerData; 4],
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vi_counter: u32,
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status: u8,
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buffer_target: u8,
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pub fast_forward: bool,
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pub error_notifier: tokio::sync::mpsc::Sender<String>,
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pub gui_ctx: egui::Context,
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}
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pub struct PlayerData {
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lag: u8,
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count: u32,
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pub reg_id: u32,
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input_events: std::collections::HashMap<u32, InputEvent>,
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}
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struct InputEvent {
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input: u32,
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plugin: u8,
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}
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fn send_error(netplay: &mut Netplay, error: String) {
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netplay.error_notifier.try_send(error).unwrap();
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netplay.gui_ctx.request_repaint(); // this is so the window pops up right away
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}
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pub fn send_save(netplay: &mut Netplay, save_type: &str, save_data: &[u8], size: usize) {
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@ -46,10 +72,151 @@ pub fn receive_save(netplay: &mut Netplay, save_type: &str, save_data: &mut Vec<
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*save_data = response;
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}
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pub fn send_sync_check(device: &mut device::Device) {
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let netplay = device.netplay.as_mut().unwrap();
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if netplay.vi_counter % 600 == 0 {
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let mut request: Vec<u8> = [UDP_SYNC_DATA].to_vec();
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request.extend_from_slice(&(netplay.vi_counter).to_be_bytes());
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for i in 0..device::cop0::COP0_REGS_COUNT as usize {
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request.extend_from_slice(&(device.cpu.cop0.regs[i] as u32).to_be_bytes());
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}
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netplay.udp_socket.send(&request).unwrap();
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}
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netplay.vi_counter = netplay.vi_counter.wrapping_add(1);
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}
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pub fn send_input(netplay: &Netplay, input: (u32, bool)) {
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let mut request: Vec<u8> = [UDP_SEND_KEY_INFO].to_vec();
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request.push(netplay.player_number);
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request.extend_from_slice(
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&(netplay.player_data[netplay.player_number as usize].count).to_be_bytes(),
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);
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request.extend_from_slice(&(input.0).to_be_bytes());
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request.push(input.1 as u8);
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netplay.udp_socket.send(&request).unwrap();
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}
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pub fn get_input(device: &mut device::Device, channel: usize) -> (u32, bool) {
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let netplay = device.netplay.as_mut().unwrap();
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let mut input = None;
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let timeout = std::time::Instant::now() + std::time::Duration::from_secs(10);
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let mut request_timer = std::time::Instant::now() + std::time::Duration::from_millis(5);
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request_input(netplay, channel);
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while input.is_none() {
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if std::time::Instant::now() > request_timer {
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// sends a request packet every 5ms
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request_input(netplay, channel);
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request_timer = std::time::Instant::now() + std::time::Duration::from_millis(5);
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}
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process_incoming(netplay);
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input = netplay.player_data[channel]
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.input_events
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.remove(&netplay.player_data[channel].count);
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if std::time::Instant::now() > timeout {
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send_error(
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netplay,
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"Timed out waiting for input. Lost connection to server".to_string(),
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);
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input = Some(InputEvent {
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input: 0,
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plugin: 0,
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});
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device.cpu.running = false;
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}
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}
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netplay.fast_forward = netplay.player_data[channel].lag > 0
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&& netplay.player_data[channel].input_events.len() as u8 > netplay.buffer_target;
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netplay.player_data[channel].count = netplay.player_data[channel].count.wrapping_add(1);
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(
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input.as_ref().unwrap().input,
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input.as_ref().unwrap().plugin != 0,
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)
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}
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fn request_input(netplay: &Netplay, channel: usize) {
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let mut request: Vec<u8> = [UDP_REQUEST_KEY_INFO].to_vec();
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request.push(channel as u8); //The player we need input for
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request.extend_from_slice(
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&(netplay.player_data[netplay.player_number as usize].reg_id).to_be_bytes(),
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);
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request.extend_from_slice(&(netplay.player_data[channel].count).to_be_bytes());
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request.push(0); //spectator mode
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request.push(netplay.player_data[channel].input_events.len() as u8);
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netplay.udp_socket.send(&request).unwrap();
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}
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fn process_incoming(netplay: &mut Netplay) {
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let mut buf: [u8; 1024] = [0; 1024];
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while let Ok(_incoming) = netplay.udp_socket.recv(&mut buf) {
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match buf[0] {
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UDP_RECEIVE_KEY_INFO | UDP_RECEIVE_KEY_INFO_GRATUITOUS => {
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let player = buf[1] as usize;
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//current_status is a status update from the server
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//it will let us know if another player has disconnected, or the games have desynced
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let current_status = buf[2];
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if buf[0] == UDP_RECEIVE_KEY_INFO {
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netplay.player_data[player].lag = buf[3];
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}
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if current_status != netplay.status {
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if ((current_status & 0x1) ^ (netplay.status & 0x1)) != 0 {
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send_error(
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netplay,
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format!("Players have desynced at VI {}", netplay.vi_counter),
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);
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}
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for dis in 1..5 {
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if ((current_status & (0x1 << dis)) ^ (netplay.status & (0x1 << dis))) != 0
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{
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send_error(netplay, format!("Player {} has disconnected", dis));
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}
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}
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netplay.status = current_status;
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}
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let mut buffer_offset = 5;
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for _i in 0..buf[4] {
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let count = u32::from_be_bytes(
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buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
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);
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buffer_offset += 4;
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if (count.wrapping_sub(netplay.player_data[player].count)) > (u32::MAX / 2) {
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//event doesn't need to be recorded
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buffer_offset += 5;
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continue;
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}
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let input = u32::from_be_bytes(
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buf[buffer_offset..buffer_offset + 4].try_into().unwrap(),
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);
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buffer_offset += 4;
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let plugin = buf[buffer_offset];
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buffer_offset += 1;
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let input_event = InputEvent { input, plugin };
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netplay.player_data[player]
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.input_events
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.insert(count, input_event);
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}
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}
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_ => {
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panic! {"unknown UDP packet"}
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}
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}
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}
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}
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pub fn init(
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mut peer_addr: std::net::SocketAddr,
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session: ui::gui::gui_netplay::NetplayRoom,
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player_number: u8,
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error_notifier: tokio::sync::mpsc::Sender<String>,
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gui_ctx: egui::Context,
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) -> Netplay {
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peer_addr.set_port(session.port.unwrap() as u16);
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let udp_socket = if peer_addr.is_ipv4() {
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@ -60,6 +227,7 @@ pub fn init(
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.expect("couldn't bind to address")
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};
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udp_socket.connect(peer_addr).unwrap();
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udp_socket.set_nonblocking(true).unwrap();
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let mut stream = std::net::TcpStream::connect(peer_addr).unwrap();
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@ -83,7 +251,7 @@ pub fn init(
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if response[0] != 1 {
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panic!("Failed to register player");
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}
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let _buffer_target = response[1];
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let buffer_target = response[1];
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let request: [u8; 1] = [TCP_GET_REGISTRATION];
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stream.write_all(&request).unwrap();
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@ -96,9 +264,41 @@ pub fn init(
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reg_id[i] = u32::from_be_bytes(response[(i * 6)..(i * 6) + 4].try_into().unwrap());
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}
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Netplay {
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// udp_socket,
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udp_socket,
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tcp_stream: stream,
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player_number,
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vi_counter: 0,
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status: 0,
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buffer_target,
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fast_forward: false,
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error_notifier,
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gui_ctx,
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player_data: [
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PlayerData {
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lag: 0,
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count: 0,
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reg_id: reg_id[0],
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input_events: std::collections::HashMap::new(),
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},
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PlayerData {
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lag: 0,
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count: 0,
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reg_id: reg_id[1],
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input_events: std::collections::HashMap::new(),
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},
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PlayerData {
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lag: 0,
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count: 0,
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reg_id: reg_id[2],
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input_events: std::collections::HashMap::new(),
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},
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PlayerData {
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lag: 0,
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count: 0,
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reg_id: reg_id[3],
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input_events: std::collections::HashMap::new(),
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},
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],
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}
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}
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@ -109,4 +309,9 @@ pub fn close(device: &mut device::Device) {
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request[1..5].copy_from_slice(®id.to_be_bytes());
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netplay.tcp_stream.write_all(&request).unwrap();
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netplay.tcp_stream.flush().unwrap();
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netplay
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.tcp_stream
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.shutdown(std::net::Shutdown::Both)
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.unwrap();
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}
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@ -22,6 +22,7 @@ pub struct GopherEguiApp {
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dinput: bool,
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show_vru_dialog: bool,
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vru_window_receiver: Option<tokio::sync::mpsc::Receiver<Vec<String>>>,
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netplay_error_receiver: Option<tokio::sync::mpsc::Receiver<String>>,
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vru_word_notifier: Option<tokio::sync::mpsc::Sender<String>>,
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vru_word_list: Vec<String>,
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pub netplay: gui_netplay::GuiNetplay,
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@ -105,6 +106,7 @@ impl GopherEguiApp {
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emulate_vru: game_ui.config.input.emulate_vru,
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show_vru_dialog: false,
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dinput: false,
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netplay_error_receiver: None,
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vru_window_receiver: None,
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vru_word_notifier: None,
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vru_word_list: Vec::new(),
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@ -261,6 +263,11 @@ pub fn open_rom(app: &mut GopherEguiApp, ctx: &egui::Context) {
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player_number = Some(app.netplay.player_number);
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}
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let (netplay_error_notifier, netplay_error_receiver): (
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tokio::sync::mpsc::Sender<String>,
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tokio::sync::mpsc::Receiver<String>,
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) = tokio::sync::mpsc::channel(8);
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let (vru_window_notifier, vru_window_receiver): (
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tokio::sync::mpsc::Sender<Vec<String>>,
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tokio::sync::mpsc::Receiver<Vec<String>>,
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@ -271,6 +278,9 @@ pub fn open_rom(app: &mut GopherEguiApp, ctx: &egui::Context) {
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tokio::sync::mpsc::Receiver<String>,
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) = tokio::sync::mpsc::channel(1);
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if netplay {
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app.netplay_error_receiver = Some(netplay_error_receiver);
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}
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if emulate_vru && !netplay {
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app.vru_window_receiver = Some(vru_window_receiver);
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app.vru_word_notifier = Some(vru_word_notifier);
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@ -312,6 +322,8 @@ pub fn open_rom(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
peer_addr.unwrap(),
|
||||
session.unwrap(),
|
||||
player_number.unwrap(),
|
||||
netplay_error_notifier,
|
||||
gui_ctx,
|
||||
));
|
||||
device::run_game(rom_contents, data_dir, &mut device, fullscreen);
|
||||
netplay::close(&mut device);
|
||||
@ -351,6 +363,13 @@ impl eframe::App for GopherEguiApp {
|
||||
gui_netplay::netplay_wait(self, ctx);
|
||||
}
|
||||
|
||||
if self.netplay_error_receiver.is_some() {
|
||||
let result = self.netplay_error_receiver.as_mut().unwrap().try_recv();
|
||||
if result.is_ok() {
|
||||
self.netplay.error = result.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
if !self.netplay.error.is_empty() {
|
||||
gui_netplay::netplay_error(self, ctx, self.netplay.error.clone());
|
||||
}
|
||||
|
||||
@ -347,6 +347,9 @@ pub fn netplay_create(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button("Close").clicked() {
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket.close(None).unwrap();
|
||||
while socket.read().is_ok() {}
|
||||
app.netplay = Default::default();
|
||||
};
|
||||
})
|
||||
@ -542,6 +545,9 @@ pub fn netplay_join(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
);
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button("Close").clicked() {
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket.close(None).unwrap();
|
||||
while socket.read().is_ok() {}
|
||||
app.netplay = Default::default();
|
||||
};
|
||||
if app.netplay.join_rom_label.is_empty() {
|
||||
@ -647,8 +653,9 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
port: app.netplay.waiting_session.as_ref().unwrap().port,
|
||||
}),
|
||||
};
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
|
||||
if !app.netplay.socket_waiting {
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket
|
||||
.send(tungstenite::Message::Binary(tungstenite::Bytes::from(
|
||||
serde_json::to_vec(&motd_message).unwrap(),
|
||||
@ -684,6 +691,7 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
port: app.netplay.waiting_session.as_ref().unwrap().port,
|
||||
}),
|
||||
};
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket
|
||||
.send(tungstenite::Message::Binary(tungstenite::Bytes::from(
|
||||
serde_json::to_vec(&begin_game).unwrap(),
|
||||
@ -715,6 +723,7 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
}),
|
||||
};
|
||||
app.netplay.chat_message.clear();
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket
|
||||
.send(tungstenite::Message::Binary(tungstenite::Bytes::from(
|
||||
serde_json::to_vec(&send_chat).unwrap(),
|
||||
@ -724,6 +733,7 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
}
|
||||
|
||||
if app.netplay.socket_waiting {
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
let data = socket.read();
|
||||
if data.is_ok() {
|
||||
let message: NetplayMessage =
|
||||
@ -748,6 +758,8 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
}
|
||||
}
|
||||
app.netplay.player_number = player as u8;
|
||||
socket.close(None).unwrap();
|
||||
while socket.read().is_ok() {}
|
||||
gui::open_rom(app, ctx);
|
||||
app.netplay = Default::default();
|
||||
return;
|
||||
@ -835,6 +847,9 @@ pub fn netplay_wait(app: &mut GopherEguiApp, ctx: &egui::Context) {
|
||||
}
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button("Close").clicked() {
|
||||
let socket = app.netplay.socket.as_mut().unwrap();
|
||||
socket.close(None).unwrap();
|
||||
while socket.read().is_ok() {}
|
||||
app.netplay = Default::default();
|
||||
};
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user