netplay dispatcher (#532)

* netplay dispatcher

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This commit is contained in:
Logan McNaughton 2025-08-03 09:25:57 +02:00 committed by GitHub
parent a2d23c2f41
commit 73354246f3
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GPG Key ID: B5690EEEBB952194
7 changed files with 397 additions and 289 deletions

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@ -19,7 +19,7 @@ Keys are mapped according to [these defaults](https://github.com/gopher64/gopher
## netplay
Gopher64 supports netplay (online play with others). It has a few public netplay servers. If you are interested in running a public netplay server, please let me know (open an issue or discussion or contact me on Discord). You can also run the server (https://github.com/gopher64/gopher64-netplay-server) yourself on a LAN.
Gopher64 supports netplay (online play with others) via cloud hosted servers. You can also run the server (https://github.com/gopher64/gopher64-netplay-server) yourself on a LAN.
## portable mode

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@ -15,6 +15,7 @@ export { NetplayCreate } from "netplay_create.slint";
export { NetplayJoin } from "netplay_join.slint";
export { NetplayWait } from "netplay_wait.slint";
export { CustomNetplayServer } from "netplay_page.slint";
export { DispatcherDialog } from "netplay_create.slint";
export component AppWindow inherits Window {
callback wiki_button_clicked;

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@ -6,7 +6,6 @@ export component NetplayCreate inherits Window {
in-out property server_names <=> NetplayData.server_names;
in-out property server_urls <=> NetplayData.server_urls;
in-out property custom_server_url <=> NetplayData.custom_server_url;
in-out property ping <=> NetplayData.ping;
in-out property game_name <=> NetplayData.game_name;
in-out property game_hash <=> NetplayData.game_hash;
in-out property game_cheats <=> NetplayData.game_cheats;
@ -14,7 +13,6 @@ export component NetplayCreate inherits Window {
in-out property rom_path <=> NetplayData.rom_path;
in-out property peer_addr <=> NetplayData.peer_addr;
in-out property rom_dir <=> NetplayData.rom_dir;
callback get_ping(string);
callback get_custom_url();
callback select_rom(string);
callback create_session(string, string, string, string, string, string, string);
@ -73,17 +71,10 @@ export component NetplayCreate inherits Window {
if (self.current-index >= 0) {
if (self.current-value == "Custom") {
get_custom_url();
} else {
get_ping(NetplayData.server_urls[self.current-index]);
}
}
}
}
Text {
vertical-alignment: center;
text: NetplayData.ping;
}
}
}
@ -130,3 +121,10 @@ export component NetplayCreate inherits Window {
}
}
}
export component DispatcherDialog inherits Dialog {
title: @tr("Creating Server");
Text {
text: "Creating server, please wait...This may take about 30 seconds.";
}
}

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@ -6,22 +6,21 @@ export component NetplayJoin inherits Window {
in-out property server_names <=> NetplayData.server_names;
in-out property server_urls <=> NetplayData.server_urls;
in-out property custom_server_url <=> NetplayData.custom_server_url;
in-out property ping <=> NetplayData.ping;
in-out property sessions <=> NetplayData.sessions;
in-out property current_session <=> NetplayData.current_session;
in-out property ports <=> NetplayData.ports;
in-out property room_urls <=> NetplayData.room_urls;
in-out property game_name <=> NetplayData.game_name;
in-out property game_hash <=> NetplayData.game_hash;
in-out property game_cheats <=> NetplayData.game_cheats;
in-out property peer_addr <=> NetplayData.peer_addr;
in-out property pending_session <=> NetplayData.pending_session;
in-out property pending_refresh <=> NetplayData.pending_refresh;
in-out property rom_path <=> NetplayData.rom_path;
in-out property rom_dir <=> NetplayData.rom_dir;
callback get_ping(string);
callback get_custom_url();
callback refresh_session(string);
callback refresh_session();
callback select_rom(string);
callback join_session(string, string, string, int);
callback join_session(string, string, string, string, string);
preferred-width: 700px;
VerticalBox {
HorizontalBox {
@ -40,26 +39,14 @@ export component NetplayJoin inherits Window {
VerticalBox {
Text {
text: @tr("Server:");
text: @tr("Custom Server URL (optional):");
}
HorizontalBox {
server := ComboBox {
model: NetplayData.server_names;
selected => {
if (self.current-index >= 0) {
if (self.current-value == "Custom") {
get_custom_url();
} else {
get_ping(NetplayData.server_urls[self.current-index]);
}
}
}
}
Text {
vertical-alignment: center;
text: NetplayData.ping;
LineEdit {
placeholder-text: @tr("example.com:45000");
text: NetplayData.custom_server_url;
edited(text) => {
NetplayData.custom_server_url = text;
}
}
}
@ -71,12 +58,13 @@ export component NetplayJoin inherits Window {
vertical-alignment: center;
}
if NetplayData.sessions.length == 0: Text {
text: @tr("No sessions available. Please refresh or try a different server.");
text: @tr("No sessions available. Please refresh to check again.");
horizontal-alignment: center;
vertical-alignment: center;
}
StandardTableView {
columns: [
{ title: "Server" },
{ title: "Session Name" },
{ title: "Game Name" },
{ title: "Password" },
@ -93,13 +81,14 @@ export component NetplayJoin inherits Window {
Rectangle { }
Button {
enabled: !NetplayData.pending_refresh;
text: @tr("Refresh Session List");
clicked => {
if (server.current-value == "Custom") {
refresh_session("ws://" + NetplayData.custom_server_url);
} else {
refresh_session(NetplayData.server_urls[server.current-index]);
}
NetplayData.pending_refresh = true;
NetplayData.current_session = -1;
NetplayData.sessions = [];
NetplayData.room_urls = [];
refresh_session();
}
}
}
@ -134,7 +123,8 @@ export component NetplayJoin inherits Window {
NetplayData.player_name,
NetplayData.game_hash,
NetplayData.password,
NetplayData.ports[NetplayData.current_session]);
NetplayData.room_urls[NetplayData.current_session],
NetplayData.sessions[NetplayData.current_session][1].text);
}
}
}

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@ -7,7 +7,6 @@ import { Page } from "page.slint";
export global NetplayData {
in-out property <[string]> server_names;
in-out property <[string]> server_urls;
in-out property <string> ping: "Ping: Unknown";
in-out property <string> player_name;
in-out property <string> game_name;
in-out property <string> game_hash;
@ -16,9 +15,10 @@ export global NetplayData {
in-out property <string> password;
in-out property <string> peer_addr;
in-out property <bool> pending_session;
in-out property <bool> pending_refresh;
in-out property <string> session_name;
in-out property <[[StandardListViewItem]]> sessions;
in-out property <[int]> ports;
in-out property <[string]> room_urls;
in-out property <int> current_session: -1;
in-out property <string> rom_dir;
in-out property <string> custom_server_url;

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@ -7,6 +7,7 @@ export global NetplayWaitData {
in-out property <int> port;
in-out property <bool> can_start;
in-out property <string> chat_text;
in-out property <string> ping;
}
export component NetplayWait inherits Window {
@ -21,6 +22,7 @@ export component NetplayWait inherits Window {
in-out property port <=> NetplayWaitData.port;
in-out property can_start <=> NetplayWaitData.can_start;
in-out property chat_text <=> NetplayWaitData.chat_text;
in-out property ping <=> NetplayWaitData.ping;
callback send_chat_message(string);
callback begin_game;
@ -37,6 +39,11 @@ export component NetplayWait inherits Window {
horizontal-alignment: center;
}
Text {
text: @tr("Ping: ") + NetplayWaitData.ping;
horizontal-alignment: center;
}
GridBox {
Row {
Text {

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@ -1,8 +1,8 @@
use crate::device;
use crate::ui;
use crate::ui::gui::{
AppWindow, CustomNetplayServer, ErrorDialog, GameSettings, GbPaths, NetplayCreate,
NetplayDevice, NetplayJoin, NetplayWait, VruChannel, run_rom, save_settings,
AppWindow, CustomNetplayServer, DispatcherDialog, ErrorDialog, GameSettings, GbPaths,
NetplayCreate, NetplayDevice, NetplayJoin, NetplayWait, VruChannel, run_rom, save_settings,
};
use futures::{SinkExt, StreamExt};
use sha2::{Digest, Sha256};
@ -47,17 +47,14 @@ pub struct NetplayMessage {
trait NetplayPages {
fn set_server_names(&self, names: slint::ModelRc<slint::SharedString>);
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>);
fn set_ping(&self, ping: slint::SharedString);
fn set_game_name(&self, game_name: slint::SharedString);
fn set_game_hash(&self, game_hash: slint::SharedString);
fn set_game_cheats(&self, game_cheats: slint::SharedString);
fn set_rom_path(&self, rom_path: slint::SharedString);
fn set_peer_addr(&self, peer_addr: slint::SharedString);
fn refresh_sessions(&self, _server: slint::SharedString) {
fn refresh_sessions(&self) {
// Default implementation does nothing
}
fn invoke_get_ping(&self, server_url: slint::SharedString);
fn set_custom_server_url(&self, server_url: slint::SharedString);
}
impl NetplayPages for NetplayCreate {
@ -67,9 +64,6 @@ impl NetplayPages for NetplayCreate {
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>) {
self.set_server_urls(urls);
}
fn set_ping(&self, ping: slint::SharedString) {
self.set_ping(ping);
}
fn set_game_name(&self, game_name: slint::SharedString) {
self.set_game_name(game_name);
}
@ -85,12 +79,6 @@ impl NetplayPages for NetplayCreate {
fn set_peer_addr(&self, peer_addr: slint::SharedString) {
self.set_peer_addr(peer_addr);
}
fn invoke_get_ping(&self, server_url: slint::SharedString) {
self.invoke_get_ping(server_url);
}
fn set_custom_server_url(&self, server_url: slint::SharedString) {
self.set_custom_server_url(server_url);
}
}
impl NetplayPages for NetplayJoin {
@ -100,11 +88,8 @@ impl NetplayPages for NetplayJoin {
fn set_server_urls(&self, urls: slint::ModelRc<slint::SharedString>) {
self.set_server_urls(urls);
}
fn set_ping(&self, ping: slint::SharedString) {
self.set_ping(ping);
}
fn refresh_sessions(&self, server: slint::SharedString) {
self.invoke_refresh_session(server);
fn refresh_sessions(&self) {
self.invoke_refresh_session();
}
fn set_game_name(&self, game_name: slint::SharedString) {
self.set_game_name(game_name);
@ -121,16 +106,13 @@ impl NetplayPages for NetplayJoin {
fn set_peer_addr(&self, peer_addr: slint::SharedString) {
self.set_peer_addr(peer_addr);
}
fn invoke_get_ping(&self, server_url: slint::SharedString) {
self.invoke_get_ping(server_url);
}
fn set_custom_server_url(&self, server_url: slint::SharedString) {
self.set_custom_server_url(server_url);
}
}
fn populate_server_names<T: ComponentHandle + NetplayPages + 'static>(weak: slint::Weak<T>) {
let task = reqwest::get("https://cdn.gopher64.com/servers-gopher64.json");
let task = reqwest::Client::new()
.get("https://dispatch.gopher64.com/getRegions")
.header("netplay-id", EMU_NAME)
.send();
tokio::spawn(async move {
let mut local_servers: Vec<(String, String)> = vec![];
@ -158,10 +140,9 @@ fn populate_server_names<T: ComponentHandle + NetplayPages + 'static>(weak: slin
}
let response = task.await;
if let Ok(response) = response {
let servers: std::collections::HashMap<String, String> = response.json().await.unwrap();
let weak2 = weak.clone();
if let Ok(response) = response
&& let Ok(servers) = response.json::<Vec<String>>().await
{
weak.upgrade_in_event_loop(move |handle| {
let server_names: slint::VecModel<slint::SharedString> = slint::VecModel::default();
let server_urls: slint::VecModel<slint::SharedString> = slint::VecModel::default();
@ -170,12 +151,11 @@ fn populate_server_names<T: ComponentHandle + NetplayPages + 'static>(weak: slin
server_urls.push(local_server.1.into());
}
for server in servers {
server_names.push(server.0.into());
server_urls.push(server.1.into());
server_names.push(server.clone().into());
server_urls.push(format!("dispatcher:{server}").into());
}
server_names.push("Custom".into());
update_ping(weak2, server_urls.row_data(0).unwrap().into());
handle.refresh_sessions(server_urls.row_data(0).unwrap());
handle.refresh_sessions();
let server_names_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
std::rc::Rc::new(server_names);
let server_urls_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
@ -245,48 +225,13 @@ fn select_rom<T: ComponentHandle + NetplayPages + 'static>(
});
}
fn update_ping<T: ComponentHandle + NetplayPages + 'static>(
weak: slint::Weak<T>,
server_url: String,
) {
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping("Ping: Unknown".into());
})
.unwrap();
tokio::spawn(async move {
if let Ok(Ok((mut sock, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(1),
tokio_tungstenite::connect_async(server_url),
)
.await
{
sock.send(Message::Ping(Vec::new().into())).await.unwrap();
let start = std::time::Instant::now();
if let Some(Ok(_response)) = sock.next().await {
let elapsed = start.elapsed();
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping(format!("Ping: {:.0} ms", elapsed.as_millis()).into());
})
.unwrap();
}
sock.close(None).await.unwrap();
}
});
}
fn show_custom_url_dialog<T: ComponentHandle + NetplayPages + 'static>(
weak: slint::Weak<T>,
server_url: slint::SharedString,
) {
fn show_custom_url_dialog(weak: slint::Weak<NetplayCreate>, server_url: slint::SharedString) {
let url_dialog = CustomNetplayServer::new().unwrap();
url_dialog.set_custom_server_url(server_url);
let weak_dialog = url_dialog.as_weak();
url_dialog.on_ok_clicked(move |server_url| {
weak.upgrade_in_event_loop(move |handle| {
handle.set_custom_server_url(server_url.clone());
let prefix: slint::SharedString = "ws://".into();
handle.invoke_get_ping(prefix + &server_url);
})
.unwrap();
weak_dialog.unwrap().window().hide().unwrap();
@ -313,14 +258,9 @@ pub fn setup_create_window(
create_window.set_rom_dir(rom_dir);
populate_server_names(create_window.as_weak());
let weak = create_window.as_weak();
create_window.on_get_ping(move |server_url| {
update_ping(weak.clone(), server_url.to_string());
});
let weak = create_window.as_weak();
create_window.on_get_custom_url(move || {
let weak2 = weak.clone();
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping("Ping: Unknown".into());
show_custom_url_dialog(weak2, handle.get_custom_server_url());
})
.unwrap();
@ -340,26 +280,87 @@ pub fn setup_create_window(
game_cheats,
password| {
let _ = netplay_write_sender.send(None); // close current websocket if any
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
if server_url.starts_with("dispatcher:") {
let message_dialog = DispatcherDialog::new().unwrap();
let weak_dialog = message_dialog.as_weak();
message_dialog.show().unwrap();
create_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
game_settings.clone(),
weak_app.clone(),
weak.clone(),
);
let task = reqwest::Client::new()
.get("https://dispatch.gopher64.com/createServer")
.query(&[("region", server_url.strip_prefix("dispatcher:").unwrap())])
.header("netplay-id", EMU_NAME)
.send();
let netplay_read_sender = netplay_read_sender.clone();
let netplay_write_receiver = netplay_write_receiver.resubscribe();
let netplay_write_sender = netplay_write_sender.clone();
let netplay_read_receiver = netplay_read_receiver.resubscribe();
let game_settings = game_settings.clone();
let weak = weak.clone();
let weak_app = weak_app.clone();
tokio::spawn(async move {
let response = task.await;
weak_dialog
.upgrade_in_event_loop(move |handle| {
handle.window().hide().unwrap();
})
.unwrap();
if let Ok(response) = response
&& let Ok(server) = response
.json::<std::collections::HashMap<String, String>>()
.await
{
let server_url = server.values().next().unwrap();
manage_websocket(
server_url.to_string(),
netplay_read_sender,
netplay_write_receiver,
weak.clone(),
);
create_session(
netplay_write_sender,
netplay_read_receiver,
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
game_settings,
weak_app,
weak.clone(),
);
} else {
weak.upgrade_in_event_loop(|handle| {
handle.set_pending_session(false);
show_netplay_error("Server could not be created".to_string());
})
.unwrap();
}
});
} else {
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
create_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
game_settings.clone(),
weak_app.clone(),
weak.clone(),
);
}
},
);
@ -436,116 +437,159 @@ fn show_netplay_error(message: String) {
message_dialog.show().unwrap();
}
fn clear_sessions(handle: &NetplayJoin, message: Option<String>) {
handle.set_sessions(slint::ModelRc::default());
handle.set_ports(slint::ModelRc::default());
handle.set_current_session(-1);
if let Some(message) = message {
show_netplay_error(message);
}
}
fn update_sessions(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<NetplayMessage>,
weak: slint::Weak<NetplayJoin>,
) {
fn update_sessions(weak: slint::Weak<NetplayJoin>) {
let task = reqwest::Client::new()
.get("https://dispatch.gopher64.com/getServers")
.header("netplay-id", EMU_NAME)
.send();
tokio::spawn(async move {
let now_utc = chrono::Utc::now().timestamp_millis().to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let request_rooms = NetplayMessage {
message_type: "request_get_rooms".to_string(),
player_name: None,
client_sha: None,
netplay_version: Some(NETPLAY_VERSION),
player_names: None,
emulator: Some(EMU_NAME.to_string()),
accept: None,
rooms: None,
message: None,
auth_time: Some(now_utc),
auth: Some(format!("{:x}", hasher.finalize())),
room: None,
};
netplay_write_sender.send(Some(request_rooms)).unwrap();
match tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
let mut dispatcher_servers = std::collections::HashMap::new();
let response = task.await;
if let Ok(response) = response
&& let Ok(servers) = response
.json::<std::collections::HashMap<String, String>>()
.await
{
Ok(Ok(message)) => {
if message.accept.unwrap() == 0 {
if let Some(rooms) = message.rooms {
weak.upgrade_in_event_loop(move |handle| {
let sessions_vec = slint::VecModel::default();
let ports_vec = slint::VecModel::default();
for room in rooms {
let session_vec = slint::VecModel::default();
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.room_name.unwrap()),
));
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.game_name.unwrap()),
));
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(if room.protected.unwrap() {
"True"
} else {
"False"
}),
));
session_vec.push(slint::StandardListViewItem::from(
slint::SharedString::from(
if room.features.unwrap_or_default().contains_key("cheats")
{
"True"
} else {
"False"
},
),
));
let session_model: std::rc::Rc<
slint::VecModel<slint::StandardListViewItem>,
> = std::rc::Rc::new(session_vec);
sessions_vec.push(slint::ModelRc::from(session_model));
ports_vec.push(room.port.unwrap());
}
let rooms_model: std::rc::Rc<
slint::VecModel<slint::ModelRc<slint::StandardListViewItem>>,
> = std::rc::Rc::new(sessions_vec);
let ports_model: std::rc::Rc<slint::VecModel<i32>> =
std::rc::Rc::new(ports_vec);
handle.set_sessions(slint::ModelRc::from(rooms_model));
handle.set_ports(slint::ModelRc::from(ports_model));
handle.set_current_session(-1);
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, None);
})
.unwrap();
dispatcher_servers = servers;
}
let weak2 = weak.clone();
weak.upgrade_in_event_loop(move |handle| {
let mut servers: std::collections::HashMap<String, String> =
std::collections::HashMap::new();
let server_names = handle.get_server_names();
let server_urls = handle.get_server_urls();
for (i, server_name) in server_names.iter().enumerate() {
if server_name == "Custom" {
let custom_server_url = handle.get_custom_server_url();
if !custom_server_url.is_empty() {
servers.insert(
"Custom".to_string(),
"ws://".to_string() + &custom_server_url,
);
}
} else if let Some(url) = server_urls.row_data(i)
&& url.starts_with("dispatcher:")
{
continue;
} else {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, message.message);
})
.unwrap();
servers.insert(
server_name.to_string(),
server_urls.row_data(i).unwrap().to_string(),
);
}
}
Ok(Err(err)) => {
panic!("netplay_read_receiver error: {err}");
}
Err(_) => {
weak.upgrade_in_event_loop(move |handle| {
clear_sessions(&handle, Some("Server did not respond".to_string()));
})
.unwrap();
}
}
servers.extend(dispatcher_servers);
tokio::spawn(async move {
let mut sessions = vec![];
let mut room_urls = vec![];
for (server_name, server_url) in servers.iter() {
if let Ok(Ok((socket, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(2),
tokio_tungstenite::connect_async(server_url.clone()),
)
.await
{
let (mut write, mut read) = socket.split();
let now_utc = chrono::Utc::now().timestamp_millis().to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let request_rooms = NetplayMessage {
message_type: "request_get_rooms".to_string(),
player_name: None,
client_sha: None,
netplay_version: Some(NETPLAY_VERSION),
player_names: None,
emulator: Some(EMU_NAME.to_string()),
accept: None,
rooms: None,
message: None,
auth_time: Some(now_utc),
auth: Some(format!("{:x}", hasher.finalize())),
room: None,
};
write
.send(Message::Binary(Bytes::from(
serde_json::to_vec(&request_rooms).unwrap(),
)))
.await
.unwrap();
if let Some(Ok(response)) = read.next().await {
if let Ok(message) =
serde_json::from_slice::<NetplayMessage>(&response.into_data())
{
if message.message_type == "reply_get_rooms"
&& message.accept.unwrap() == 0
&& let Some(rooms) = message.rooms
{
for room in rooms {
let mut session = vec![];
room_urls.push(server_url.into());
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(server_name),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.room_name.unwrap()),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.game_name.unwrap()),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(if room.protected.unwrap() {
"True"
} else {
"False"
}),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(
if room
.features
.unwrap_or_default()
.contains_key("cheats")
{
"True"
} else {
"False"
},
),
));
sessions.push(session);
}
}
}
}
}
}
weak2
.upgrade_in_event_loop(move |handle| {
let sessions_vec = slint::VecModel::default();
for session in sessions.iter() {
let session_vec = slint::VecModel::from(session.to_vec());
let session_model: std::rc::Rc<
slint::VecModel<slint::StandardListViewItem>,
> = std::rc::Rc::new(session_vec);
sessions_vec.push(slint::ModelRc::from(session_model));
}
let rooms_model: std::rc::Rc<
slint::VecModel<slint::ModelRc<slint::StandardListViewItem>>,
> = std::rc::Rc::new(sessions_vec);
handle.set_sessions(slint::ModelRc::from(rooms_model));
let room_urls_vec = slint::VecModel::from(room_urls.to_vec());
let room_urls_model: std::rc::Rc<slint::VecModel<slint::SharedString>> =
std::rc::Rc::new(room_urls_vec);
handle.set_room_urls(slint::ModelRc::from(room_urls_model));
handle.set_current_session(-1);
handle.set_pending_refresh(false);
})
.unwrap();
});
})
.unwrap();
});
}
@ -611,7 +655,7 @@ fn create_session(
.await
{
Ok(Ok(message)) => {
if message.accept.unwrap() == 0 {
if message.message_type == "reply_create_room" && message.accept.unwrap() == 0 {
weak.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let features_default = "false".to_string();
@ -686,12 +730,62 @@ fn join_session(
player_name: String,
game_hash: String,
password: String,
port: i32,
room_name: String,
fullscreen: bool,
weak_app: slint::Weak<AppWindow>,
weak: slint::Weak<NetplayJoin>,
) {
tokio::spawn(async move {
let now_utc = chrono::Utc::now().timestamp_millis().to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let request_rooms = NetplayMessage {
message_type: "request_get_rooms".to_string(),
player_name: None,
client_sha: None,
netplay_version: Some(NETPLAY_VERSION),
player_names: None,
emulator: Some(EMU_NAME.to_string()),
accept: None,
rooms: None,
message: None,
auth_time: Some(now_utc),
auth: Some(format!("{:x}", hasher.finalize())),
room: None,
};
netplay_write_sender.send(Some(request_rooms)).unwrap();
let mut port = 0;
match tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
Ok(Ok(message)) => {
if message.message_type == "reply_get_rooms"
&& message.accept.unwrap() == 0
&& let Some(rooms) = message.rooms
{
for room in rooms {
if room.room_name.unwrap() == room_name {
port = room.port.unwrap_or(0);
}
}
}
}
Ok(Err(err)) => {
panic!("netplay_read_receiver error: {err}");
}
Err(_) => {
weak.upgrade_in_event_loop(move |handle| {
handle.set_pending_session(false);
show_netplay_error("Server did not respond".to_string());
})
.unwrap();
}
}
let join_room = NetplayMessage {
message_type: "request_join_room".to_string(),
player_name: Some(player_name),
@ -725,7 +819,7 @@ fn join_session(
.await
{
Ok(Ok(message)) => {
if message.accept.unwrap() == 0 {
if message.message_type == "reply_join_room" && message.accept.unwrap() == 0 {
weak.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let features_default = "false".to_string();
@ -817,6 +911,7 @@ fn setup_wait_window(
wait.set_rom_path(rom_path);
wait.set_port(port);
wait.set_can_start(can_start);
wait.set_ping("Unknown".into());
let sender = netplay_write_sender.clone();
wait.on_send_chat_message(move |message| {
@ -897,11 +992,44 @@ fn setup_wait_window(
netplay_write_sender.send(Some(motd_message)).unwrap();
let ping_message = NetplayMessage {
message_type: "request_ping".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
emulator: None,
accept: None,
rooms: None,
player_names: None,
message: None,
auth_time: None,
auth: None,
room: None,
};
netplay_write_sender
.send(Some(ping_message.clone()))
.unwrap();
let weak = wait.as_weak();
tokio::spawn(async move {
loop {
match netplay_read_receiver.recv().await {
Ok(response) => match response.message_type.as_str() {
"reply_ping" => {
if let Some(message) = response.message {
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping((message + " ms").into());
})
.unwrap();
}
let ping_message = ping_message.clone();
let ping_writer = netplay_write_sender.clone();
tokio::spawn(async move {
tokio::time::sleep(std::time::Duration::from_secs(5)).await;
let _ = ping_writer.send(Some(ping_message));
});
}
"reply_motd" => {
let request_players = NetplayMessage {
message_type: "request_players".to_string(),
@ -1047,26 +1175,10 @@ pub fn setup_join_window(
tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) = tokio::sync::broadcast::channel(5);
join_window.set_pending_refresh(true);
join_window.set_rom_dir(rom_dir);
populate_server_names(join_window.as_weak());
let weak = join_window.as_weak();
join_window.on_get_ping(move |server_url| {
update_ping(weak.clone(), server_url.to_string());
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_refresh_session(server_url);
})
.unwrap();
});
let weak = join_window.as_weak();
join_window.on_get_custom_url(move || {
let weak2 = weak.clone();
weak.upgrade_in_event_loop(move |handle| {
handle.set_ping("Ping: Unknown".into());
show_custom_url_dialog(weak2, handle.get_custom_server_url());
})
.unwrap();
});
let weak = join_window.as_weak();
join_window.on_select_rom(move |rom_dir| {
select_rom(weak.clone(), rom_dir);
});
@ -1076,34 +1188,34 @@ pub fn setup_join_window(
let _ = sender.send(None); // close current websocket if any
slint::CloseRequestResponse::HideWindow
});
let weak = join_window.as_weak();
join_window.on_refresh_session(move || {
update_sessions(weak.clone());
});
let weak = join_window.as_weak();
join_window.on_join_session(
move |player_name, game_hash, password, room_url, room_name| {
let _ = netplay_write_sender.send(None); // close current websocket if any
manage_websocket(
room_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
let weak = join_window.as_weak();
let sender = netplay_write_sender.clone();
let receiver = netplay_read_receiver.resubscribe();
join_window.on_refresh_session(move |server_url| {
let _ = sender.send(None); // close current websocket if any
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
update_sessions(sender.clone(), receiver.resubscribe(), weak.clone());
});
let weak = join_window.as_weak();
join_window.on_join_session(move |player_name, game_hash, password, port| {
join_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
player_name.to_string(),
game_hash.to_string(),
password.to_string(),
port,
fullscreen,
weak_app.clone(),
weak.clone(),
);
});
join_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
player_name.to_string(),
game_hash.to_string(),
password.to_string(),
room_name.to_string(),
fullscreen,
weak_app.clone(),
weak.clone(),
);
},
);
join_window.show().unwrap();
}