use SDL_HAPTIC_INFINITY
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@ -309,7 +309,7 @@ pub fn set_rumble(ui: &ui::Ui, channel: usize, rumble: u8) {
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controller,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u32 * 60000,
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(rumble & 1) as u32 * sdl3_sys::haptic::SDL_HAPTIC_INFINITY,
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)
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};
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} else if !joystick.is_null() {
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@ -318,7 +318,7 @@ pub fn set_rumble(ui: &ui::Ui, channel: usize, rumble: u8) {
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joystick,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u16 * u16::MAX,
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(rumble & 1) as u32 * 60000,
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(rumble & 1) as u32 * sdl3_sys::haptic::SDL_HAPTIC_INFINITY,
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)
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};
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}
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