#include #include #include void ra_init_client(bool hardcore, bool challenge, bool leaderboard); void ra_shutdown_client(); void ra_welcome(const char **game_title, const char **game_image_url); bool ra_get_hardcore(); void ra_load_game(const uint8_t *rom, size_t rom_size, void *userdata); void ra_unload_game(); void ra_set_rdram(const uint8_t *rdram, size_t rdram_size); void ra_do_frame(); void ra_do_idle(); void ra_http_callback(const char *content, size_t content_size, int status_code, void *callback, void *callback_data); void ra_logout_user(); void ra_login_user(const char *username, const char *password, void *userdata); void ra_login_token_user(const char *username, const char *token, void *userdata); const char *ra_get_username(); size_t ra_state_size(); void ra_save_state(uint8_t *state, size_t state_size); void ra_load_state(const uint8_t *state, size_t state_size); const char *ra_get_rich_presence(); #ifdef __cplusplus extern "C" { #endif void ra_display_inprogress_achievements(void *userdata); #ifdef __cplusplus } #endif