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gopher64-netplay/src/ui/audio.rs
Logan McNaughton 1bcadb3a8b
remove un-needed mut (#333)
* remove un-needed mut

* more

* more
2025-03-16 09:48:32 +01:00

218 lines
7.1 KiB
Rust

use crate::device;
use crate::netplay;
use crate::ui;
pub struct EventAudio {
pub mempak: Vec<u8>,
pub rumblepak: Vec<u8>,
pub transferpak: Vec<u8>,
pub netplay_desync: Vec<u8>,
pub netplay_lost_connection: Vec<u8>,
pub netplay_disconnected: [Vec<u8>; 4],
}
pub fn init(ui: &mut ui::Ui, frequency: u64) {
ui::sdl_init(sdl3_sys::init::SDL_INIT_AUDIO);
let game_audio_spec = sdl3_sys::audio::SDL_AudioSpec {
format: sdl3_sys::audio::SDL_AUDIO_S16LE,
freq: frequency as i32,
channels: 2,
};
let device_audio_spec = sdl3_sys::audio::SDL_AudioSpec {
format: sdl3_sys::audio::SDL_AUDIO_S16LE,
freq: 48000,
channels: 2,
};
ui.audio.audio_device = unsafe {
sdl3_sys::audio::SDL_OpenAudioDevice(
sdl3_sys::audio::SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
&device_audio_spec,
)
};
if ui.audio.audio_device == 0 {
panic!("Could not open audio device");
}
let mut dst = Default::default();
if !unsafe {
sdl3_sys::audio::SDL_GetAudioDeviceFormat(
ui.audio.audio_device,
&mut dst,
std::ptr::null_mut(),
)
} {
panic!("Could not get audio device format");
}
ui.audio.audio_stream =
unsafe { sdl3_sys::audio::SDL_CreateAudioStream(&game_audio_spec, &dst) };
if ui.audio.audio_stream.is_null() {
return;
}
if !unsafe {
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.audio_stream, ui.audio.gain)
&& sdl3_sys::audio::SDL_BindAudioStream(ui.audio.audio_device, ui.audio.audio_stream)
} {
panic!("Could not bind audio stream");
}
let wav_audio_spec = sdl3_sys::audio::SDL_AudioSpec {
format: sdl3_sys::audio::SDL_AUDIO_S16LE,
freq: 24000,
channels: 1,
};
ui.audio.event_audio_stream =
unsafe { sdl3_sys::audio::SDL_CreateAudioStream(&wav_audio_spec, &dst) };
if !unsafe {
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.event_audio_stream, ui.audio.gain)
&& sdl3_sys::audio::SDL_BindAudioStream(
ui.audio.audio_device,
ui.audio.event_audio_stream,
)
} {
panic!("Could not bind audio stream");
}
}
pub fn close(ui: &mut ui::Ui) {
unsafe {
if !ui.audio.audio_stream.is_null() {
sdl3_sys::audio::SDL_DestroyAudioStream(ui.audio.audio_stream);
ui.audio.audio_stream = std::ptr::null_mut();
}
if !ui.audio.event_audio_stream.is_null() {
sdl3_sys::audio::SDL_DestroyAudioStream(ui.audio.event_audio_stream);
ui.audio.event_audio_stream = std::ptr::null_mut();
}
sdl3_sys::audio::SDL_CloseAudioDevice(ui.audio.audio_device);
ui.audio.audio_device = 0;
}
}
pub fn lower_audio_volume(ui: &mut ui::Ui) {
unsafe {
ui.audio.gain = sdl3_sys::audio::SDL_GetAudioStreamGain(ui.audio.audio_stream) - 0.05;
if ui.audio.gain < 0.0 {
ui.audio.gain = 0.0;
}
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.audio_stream, ui.audio.gain);
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.event_audio_stream, ui.audio.gain);
}
}
pub fn raise_audio_volume(ui: &mut ui::Ui) {
unsafe {
ui.audio.gain = sdl3_sys::audio::SDL_GetAudioStreamGain(ui.audio.audio_stream) + 0.05;
if ui.audio.gain > 2.0 {
ui.audio.gain = 2.0;
}
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.audio_stream, ui.audio.gain);
sdl3_sys::audio::SDL_SetAudioStreamGain(ui.audio.event_audio_stream, ui.audio.gain);
}
}
pub fn play_netplay_audio(ui: &ui::Ui, error: u32) {
if ui.audio.event_audio_stream.is_null() {
return;
}
let sound = match error {
netplay::NETPLAY_ERROR_DESYNC => &ui.audio.event_audio.netplay_desync,
netplay::NETPLAY_ERROR_LOST_CONNECTION => &ui.audio.event_audio.netplay_lost_connection,
netplay::NETPLAY_ERROR_PLAYER_1_DISCONNECTED => {
&ui.audio.event_audio.netplay_disconnected[0]
}
netplay::NETPLAY_ERROR_PLAYER_2_DISCONNECTED => {
&ui.audio.event_audio.netplay_disconnected[1]
}
netplay::NETPLAY_ERROR_PLAYER_3_DISCONNECTED => {
&ui.audio.event_audio.netplay_disconnected[2]
}
netplay::NETPLAY_ERROR_PLAYER_4_DISCONNECTED => {
&ui.audio.event_audio.netplay_disconnected[3]
}
_ => panic!("Invalid netplay error"),
};
if !unsafe {
sdl3_sys::audio::SDL_PutAudioStreamData(
ui.audio.event_audio_stream,
sound.as_ptr() as *const std::ffi::c_void,
sound.len() as i32,
)
} {
panic!("Could not play audio");
}
}
pub fn play_pak_switch(ui: &ui::Ui, pak: device::controller::PakType) {
if ui.audio.event_audio_stream.is_null() {
return;
}
let sound = match pak {
device::controller::PakType::RumblePak => &ui.audio.event_audio.rumblepak,
device::controller::PakType::MemPak => &ui.audio.event_audio.mempak,
device::controller::PakType::TransferPak => &ui.audio.event_audio.transferpak,
_ => panic!("Invalid pak type"),
};
if !unsafe {
sdl3_sys::audio::SDL_PutAudioStreamData(
ui.audio.event_audio_stream,
sound.as_ptr() as *const std::ffi::c_void,
sound.len() as i32,
)
} {
panic!("Could not play audio");
}
}
pub fn play_audio(device: &device::Device, dram_addr: usize, length: u64) {
if device.ui.audio.audio_stream.is_null() {
return;
}
let mut primary_buffer: Vec<i16> = vec![0; length as usize / 2];
let mut i = 0;
while i < length as usize / 2 {
// Left channel
primary_buffer[i] = device.rdram.mem[dram_addr + (i * 2) + 2] as i16
| ((device.rdram.mem[dram_addr + (i * 2) + 3] as i16) << 8);
// Right channel
primary_buffer[i + 1] = device.rdram.mem[dram_addr + (i * 2)] as i16
| ((device.rdram.mem[dram_addr + (i * 2) + 1] as i16) << 8);
i += 2;
}
let audio_queued =
unsafe { sdl3_sys::audio::SDL_GetAudioStreamQueued(device.ui.audio.audio_stream) } as f64;
let acceptable_latency = (device.ai.freq as f64 * 0.2) * 4.0;
let min_latency = (device.ai.freq as f64 * 0.02) * 4.0;
if audio_queued < min_latency {
let silence_buffer: Vec<u8> = vec![0; min_latency as usize & !3];
if !unsafe {
sdl3_sys::audio::SDL_PutAudioStreamData(
device.ui.audio.audio_stream,
silence_buffer.as_ptr() as *const std::ffi::c_void,
silence_buffer.len() as i32,
)
} {
panic!("Could not play audio");
}
}
if audio_queued < acceptable_latency
&& !unsafe {
sdl3_sys::audio::SDL_PutAudioStreamData(
device.ui.audio.audio_stream,
primary_buffer.as_ptr() as *const std::ffi::c_void,
primary_buffer.len() as i32 * 2,
)
}
{
panic!("Could not play audio");
}
}