* add save state support * bind to f5 * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * more * arm * arm * arm * arm * arm * more * more * more * more * more * more
367 lines
12 KiB
Rust
367 lines
12 KiB
Rust
use crate::{netplay, ui};
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use std::io::Read;
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use std::io::Write;
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#[derive(PartialEq)]
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pub enum SaveTypes {
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Eeprom4k,
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Eeprom16k,
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Sram,
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Flash,
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Mempak,
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Sdcard,
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Romsave,
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}
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pub struct Paths {
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pub eep_file_path: std::path::PathBuf,
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pub sra_file_path: std::path::PathBuf,
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pub fla_file_path: std::path::PathBuf,
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pub pak_file_path: std::path::PathBuf,
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pub sdcard_file_path: std::path::PathBuf,
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pub romsave_file_path: std::path::PathBuf,
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pub savestate_file_path: std::path::PathBuf,
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}
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// the bool indicates whether the save has been written to
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// if that is the case, it will be flushed to the disk when the program closes
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#[derive(serde::Serialize, serde::Deserialize)]
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pub struct Saves {
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pub eeprom: (Vec<u8>, bool),
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pub sram: (Vec<u8>, bool),
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pub flash: (Vec<u8>, bool),
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pub mempak: (Vec<u8>, bool),
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pub sdcard: (Vec<u8>, bool),
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pub romsave: (std::collections::HashMap<u32, u8>, bool),
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}
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fn get_save_type(rom: &[u8], game_id: &str) -> Vec<SaveTypes> {
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let header_type = std::str::from_utf8(rom[0x3C..0x3E].try_into().unwrap());
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if header_type.is_ok() && header_type.unwrap() == "ED" {
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let save_type = rom[0x3F] >> 4;
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match save_type {
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0 => return vec![],
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1 => return vec![SaveTypes::Eeprom4k],
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2 => return vec![SaveTypes::Eeprom16k],
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3 => return vec![SaveTypes::Sram],
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4 => panic!("Unsupported save type: {}", save_type),
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5 => return vec![SaveTypes::Flash],
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6 => panic!("Unsupported save type: {}", save_type),
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_ => panic!("Unknown save type: {}", save_type),
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}
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}
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match game_id {
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"NB7" | // Banjo-Tooie [Banjo to Kazooie no Daiboken 2 (J)]
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"NGT" | // City Tour GrandPrix - Zen Nihon GT Senshuken
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"NFU" | // Conker's Bad Fur Day
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"NCW" | // Cruis'n World
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"NCZ" | // Custom Robo V2
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"ND6" | // Densha de Go! 64
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"NDO" | // Donkey Kong 64
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"ND2" | // Doraemon 2: Nobita to Hikari no Shinden
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"N3D" | // Doraemon 3: Nobita no Machi SOS!
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"NMX" | // Excitebike 64
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"NGC" | // GT 64: Championship Edition
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"NIM" | // Ide Yosuke no Mahjong Juku
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"NNB" | // Kobe Bryant in NBA Courtside
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"NMV" | // Mario Party 3
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"NM8" | // Mario Tennis
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"NEV" | // Neon Genesis Evangelion
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"NPP" | // Parlor! Pro 64: Pachinko Jikki Simulation Game
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"NUB" | // PD Ultraman Battle Collection 64
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"NPD" | // Perfect Dark
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"NRZ" | // Ridge Racer 64
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"NR7" | // Robot Poncots 64: 7tsu no Umi no Caramel
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"NEP" | // Star Wars Episode I: Racer
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"NYS" // Yoshi's Story
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=> {
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vec![SaveTypes::Eeprom16k]
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}
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"NCC" | // Command & Conquer
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"NDA" | // Derby Stallion 64
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"NAF" | // Doubutsu no Mori
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"NJF" | // Jet Force Gemini [Star Twins (J)]
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"NKJ" | // Ken Griffey Jr.'s Slugfest
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"NZS" | // Legend of Zelda: Majora's Mask [Zelda no Densetsu - Mujura no Kamen (J)]
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"NM6" | // Mega Man 64
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"NCK" | // NBA Courtside 2 featuring Kobe Bryant
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"NMQ" | // Paper Mario
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"NPN" | // Pokemon Puzzle League
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"NPF" | // Pokemon Snap [Pocket Monsters Snap (J)]
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"NPO" | // Pokemon Stadium
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"CP2" | // Pocket Monsters Stadium 2 (J)
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"NP3" | // Pokemon Stadium 2 [Pocket Monsters Stadium - Kin Gin (J)]
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"NRH" | // Rockman Dash - Hagane no Boukenshin (J)
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"NSQ" | // StarCraft 64
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"NT9" | // Tigger's Honey Hunt
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"NW4" | // WWF No Mercy
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"NDP" // Dinosaur Planet (Unlicensed)
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=>{
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vec![SaveTypes::Flash]
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}
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"NPQ" // Powerpuff Girls: Chemical X Traction
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=> {vec![]}
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_ => {
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vec![SaveTypes::Eeprom4k, SaveTypes::Sram]
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}
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}
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}
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pub fn get_game_name(rom: &[u8]) -> String {
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let mut game_name = "".to_owned();
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let header_value = std::str::from_utf8(&rom[0x20..0x34]);
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if header_value.is_ok() {
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let re = regex::Regex::new(r"[^a-zA-Z0-9_ -]").unwrap();
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game_name = re
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.replace_all(header_value.unwrap(), "")
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.trim()
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.replace('\0', "");
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}
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game_name
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}
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pub fn init(ui: &mut ui::Ui, rom: &[u8]) {
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ui.save_type = get_save_type(rom, &ui.game_id);
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let saves_path = ui.dirs.data_dir.join("saves");
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let states_path = ui.dirs.data_dir.join("states");
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let game_name = get_game_name(rom);
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let prefix = if game_name.is_empty() {
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&ui.game_id
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} else {
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&game_name
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};
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ui.paths.eep_file_path.clone_from(&saves_path);
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ui.paths
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.eep_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".eep");
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ui.paths.sra_file_path.clone_from(&saves_path);
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ui.paths
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.sra_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".sra");
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ui.paths.fla_file_path.clone_from(&saves_path);
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ui.paths
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.fla_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".fla");
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ui.paths.pak_file_path.clone_from(&saves_path);
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ui.paths
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.pak_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".mpk");
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ui.paths.sdcard_file_path.clone_from(&saves_path);
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ui.paths
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.sdcard_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".img");
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ui.paths.romsave_file_path.clone_from(&saves_path);
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ui.paths
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.romsave_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".romsave");
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ui.paths.savestate_file_path.clone_from(&states_path);
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ui.paths
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.savestate_file_path
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.push(prefix.to_owned() + "-" + &ui.game_hash + ".state");
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}
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pub fn load_saves(ui: &mut ui::Ui, netplay: &mut Option<netplay::Netplay>) {
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if netplay.is_none() || netplay.as_ref().unwrap().player_number == 0 {
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let eep = std::fs::read(&mut ui.paths.eep_file_path);
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if eep.is_ok() {
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ui.saves.eeprom.0 = eep.unwrap();
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}
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let sra = std::fs::read(&mut ui.paths.sra_file_path);
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if sra.is_ok() {
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ui.saves.sram.0 = sra.unwrap();
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}
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let fla = std::fs::read(&mut ui.paths.fla_file_path);
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if fla.is_ok() {
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ui.saves.flash.0 = fla.unwrap();
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}
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let mempak = std::fs::read(&mut ui.paths.pak_file_path);
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if mempak.is_ok() {
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ui.saves.mempak.0 = mempak.unwrap();
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}
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let sdcard = std::fs::read(&mut ui.paths.sdcard_file_path);
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if sdcard.is_ok() {
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ui.saves.sdcard.0 = sdcard.unwrap();
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}
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let romsave = std::fs::read(&mut ui.paths.romsave_file_path);
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if romsave.is_ok() {
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ui.saves.romsave.0 = postcard::from_bytes(romsave.unwrap().as_ref()).unwrap();
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}
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}
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if netplay.is_some() {
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if netplay.as_ref().unwrap().player_number == 0 {
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"eep",
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&ui.saves.eeprom.0,
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ui.saves.eeprom.0.len(),
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);
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"sra",
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&ui.saves.sram.0,
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ui.saves.sram.0.len(),
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);
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"fla",
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&ui.saves.flash.0,
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ui.saves.flash.0.len(),
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);
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"mpk",
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&ui.saves.mempak.0,
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ui.saves.mempak.0.len(),
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);
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let mut compressed_sd = Vec::new();
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if !ui.saves.sdcard.0.is_empty() {
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compressed_sd = compress_file(&[(&ui.saves.sdcard.0, "save")]);
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}
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"img",
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&compressed_sd,
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compressed_sd.len(),
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);
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let mut compressed_romsave = Vec::new();
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if !ui.saves.romsave.0.is_empty() {
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compressed_romsave =
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compress_file(&[(&postcard::to_stdvec(&ui.saves.romsave.0).unwrap(), "save")]);
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}
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netplay::send_save(
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netplay.as_mut().unwrap(),
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"rom",
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&compressed_romsave,
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compressed_romsave.len(),
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);
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} else {
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netplay::receive_save(netplay.as_mut().unwrap(), "eep", &mut ui.saves.eeprom.0);
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netplay::receive_save(netplay.as_mut().unwrap(), "sra", &mut ui.saves.sram.0);
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netplay::receive_save(netplay.as_mut().unwrap(), "fla", &mut ui.saves.flash.0);
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netplay::receive_save(netplay.as_mut().unwrap(), "mpk", &mut ui.saves.mempak.0);
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let mut compressed_sd = Vec::new();
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netplay::receive_save(netplay.as_mut().unwrap(), "img", &mut compressed_sd);
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if !compressed_sd.is_empty() {
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ui.saves.sdcard.0 = decompress_file(&compressed_sd, "save");
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}
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let mut compressed_romsave = Vec::new();
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netplay::receive_save(netplay.as_mut().unwrap(), "rom", &mut compressed_romsave);
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if !compressed_romsave.is_empty() {
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let romsave_bytes = decompress_file(&compressed_romsave, "save");
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ui.saves.romsave.0 = postcard::from_bytes(&romsave_bytes).unwrap();
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}
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}
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}
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}
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pub fn decompress_file(input: &[u8], name: &str) -> Vec<u8> {
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let mut decompressed_file = Vec::new();
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{
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let mut reader = zip::ZipArchive::new(std::io::Cursor::new(input)).unwrap();
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let mut file = reader.by_name(name).unwrap();
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file.read_to_end(&mut decompressed_file).unwrap();
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}
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decompressed_file
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}
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pub fn compress_file(data: &[(&[u8], &str)]) -> Vec<u8> {
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let mut compressed_file = Vec::new();
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{
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let mut writer = zip::ZipWriter::new(std::io::Cursor::new(&mut compressed_file));
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for item in data {
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writer
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.start_file(
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item.1,
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zip::write::SimpleFileOptions::default()
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.compression_method(zip::CompressionMethod::Zstd),
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)
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.unwrap();
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writer.write_all(item.0).unwrap();
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}
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}
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compressed_file
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}
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fn write_rom_save(ui: &ui::Ui) {
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let data = postcard::to_stdvec(&ui.saves.romsave.0).unwrap();
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std::fs::write(ui.paths.romsave_file_path.clone(), data).unwrap();
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}
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pub fn write_saves(ui: &ui::Ui, netplay: &Option<netplay::Netplay>) {
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if netplay.is_none() || netplay.as_ref().unwrap().player_number == 0 {
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if ui.saves.eeprom.1 {
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write_save(ui, SaveTypes::Eeprom16k)
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}
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if ui.saves.sram.1 {
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write_save(ui, SaveTypes::Sram)
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}
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if ui.saves.flash.1 {
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write_save(ui, SaveTypes::Flash)
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}
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if ui.saves.mempak.1 {
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write_save(ui, SaveTypes::Mempak)
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}
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if ui.saves.sdcard.1 {
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write_save(ui, SaveTypes::Sdcard)
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}
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if ui.saves.romsave.1 {
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write_save(ui, SaveTypes::Romsave)
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}
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}
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}
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fn write_save(ui: &ui::Ui, save_type: SaveTypes) {
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let path: &std::path::Path;
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let data: &Vec<u8>;
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match save_type {
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SaveTypes::Eeprom4k | SaveTypes::Eeprom16k => {
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path = ui.paths.eep_file_path.as_ref();
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data = ui.saves.eeprom.0.as_ref();
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}
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SaveTypes::Sram => {
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path = ui.paths.sra_file_path.as_ref();
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data = ui.saves.sram.0.as_ref();
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}
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SaveTypes::Flash => {
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path = ui.paths.fla_file_path.as_ref();
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data = ui.saves.flash.0.as_ref();
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}
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SaveTypes::Mempak => {
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path = ui.paths.pak_file_path.as_ref();
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data = ui.saves.mempak.0.as_ref();
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}
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SaveTypes::Sdcard => {
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path = ui.paths.sdcard_file_path.as_ref();
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data = ui.saves.sdcard.0.as_ref();
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}
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SaveTypes::Romsave => {
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write_rom_save(ui);
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return;
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}
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}
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let result = std::fs::write(path, data);
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if result.is_err() {
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panic!(
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"could not save {} {}",
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path.display(),
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result.err().unwrap()
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)
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}
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}
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