11 lines
208 B
GLSL
11 lines
208 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 0) uniform sampler2D uTexture;
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layout(location = 0) in vec2 vUV;
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void main()
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{
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FragColor = textureLod(uTexture, vUV, 0.0);
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}
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