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gopher64-netplay/src/ui/netplay.rs
Logan McNaughton 5c7170268e
Don't store luts in savestate (#993)
* use hashmap for tlb

* more

* more

* more

* more

* more
2026-05-31 06:37:11 +00:00

1191 lines
47 KiB
Rust

use crate::device;
use crate::ui;
use crate::ui::gui::{AppWindow, NetplayDevice, open_uri, run_rom, save_settings};
use futures::{SinkExt, StreamExt, future::join_all};
use sha2::{Digest, Sha256};
use slint::{ComponentHandle, Model};
use tokio_tungstenite::tungstenite::Bytes;
use tokio_tungstenite::tungstenite::protocol::Message;
const NETPLAY_VERSION: i32 = 17;
const EMU_NAME: &str = "gopher64";
#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
pub struct NetplayRoom {
room_name: Option<String>,
password: Option<String>,
protected: Option<bool>,
#[serde(rename = "MD5")]
md5: Option<String>,
game_name: Option<String>,
pub port: Option<i32>,
features: Option<rustc_hash::FxHashMap<String, String>>,
buffer_target: Option<i32>,
}
#[derive(serde::Serialize, serde::Deserialize, Clone, Debug)]
pub struct NetplayMessage {
#[serde(rename = "type")]
message_type: String,
player_name: Option<String>,
client_sha: Option<String>,
netplay_version: Option<i32>,
emulator: Option<String>,
room: Option<NetplayRoom>,
accept: Option<i32>,
message: Option<String>,
auth: Option<String>,
player_names: Option<[String; 4]>,
#[serde(rename = "authTime")]
auth_time: Option<String>,
rooms: Option<Vec<NetplayRoom>>,
}
async fn get_local_servers() -> Vec<(String, String)> {
if let Ok(broadcast_sock) =
tokio::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0)).await
&& broadcast_sock.set_broadcast(true).is_ok()
{
let data: [u8; 1] = [1];
if let Err(e) = broadcast_sock
.send_to(&data, (std::net::Ipv4Addr::BROADCAST, 45000))
.await
{
eprintln!("Error sending broadcast: {}", e);
return vec![];
}
let mut buffer = [0; 1024];
if let Ok(Ok(result)) = tokio::time::timeout(
std::time::Duration::from_millis(500),
broadcast_sock.recv(&mut buffer),
)
.await
&& let Ok(data) =
serde_json::from_slice::<rustc_hash::FxHashMap<String, String>>(&buffer[..result])
{
let mut local_servers = vec![];
for server in data.iter() {
local_servers.push((server.0.into(), server.1.into()));
}
local_servers
} else {
vec![]
}
} else {
eprintln!("Error creating netplay broadcast socket");
vec![]
}
}
fn populate_server_names(weak: slint::Weak<AppWindow>, refresh_sessions: bool) {
let task = ui::WEB_CLIENT
.get("https://dispatch.gopher64.com/getRegions")
.header("netplay-id", env!("NETPLAY_ID"))
.send();
tokio::spawn(async move {
let (response, local_servers) = tokio::join!(task, get_local_servers());
let public_servers = if let Ok(response) = response
&& let Ok(servers) = response.json::<Vec<String>>().await
{
servers
} else {
vec![]
};
weak.upgrade_in_event_loop(move |handle| {
let server_names: slint::VecModel<slint::SharedString> = slint::VecModel::default();
let server_urls: slint::VecModel<slint::SharedString> = slint::VecModel::default();
for local_server in local_servers {
server_names.push(local_server.0.into());
server_urls.push(local_server.1.into());
}
for server in public_servers {
server_names.push(server.clone().into());
server_urls.push(format!("dispatcher:{server}").into());
}
server_names.push("Custom".into());
if refresh_sessions {
handle.invoke_netplay_refresh_sessions();
}
handle.set_netplay_server_names(slint::ModelRc::from(std::rc::Rc::new(server_names)));
handle.set_netplay_server_urls(slint::ModelRc::from(std::rc::Rc::new(server_urls)));
})
.unwrap();
});
}
fn select_rom(weak: slint::Weak<AppWindow>, rom_dir: slint::SharedString) {
let select_rom = ui::gui::select_rom(rom_dir);
tokio::spawn(async move {
if let Some(file) = select_rom.await {
if let Some(rom_contents) = device::get_rom_contents(&file) {
let hash = device::cart::rom::calculate_hash(&rom_contents);
let mut game_name = ui::storage::get_game_name(&rom_contents);
let game_crc = ui::storage::get_game_crc(&rom_contents);
let cheats = ui::config::Cheats::new();
let mut parsed_cheats = String::new();
if let Some(game_cheats) = cheats.cheats.get(&game_crc)
&& !game_cheats.is_empty()
{
parsed_cheats = serde_json::to_string(game_cheats).unwrap();
}
if game_name.is_empty() {
game_name = file.file_name().unwrap().to_string_lossy().to_string();
}
weak.upgrade_in_event_loop(move |handle| {
handle.set_netplay_game_name(game_name.into());
handle.set_netplay_game_hash(hash.into());
handle.set_netplay_game_cheats(parsed_cheats.into());
handle.set_netplay_rom_path(file.to_str().unwrap().into());
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_show_message("Could not read ROM".into(), true);
handle.set_netplay_game_name(String::new().into());
handle.set_netplay_game_hash(String::new().into());
handle.set_netplay_game_cheats(String::new().into());
handle.set_netplay_rom_path(String::new().into());
})
.unwrap();
}
}
});
}
fn setup_create_window(
app: &AppWindow,
game_settings: ui::GameSettings,
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
netplay_read_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) {
populate_server_names(app.as_weak(), false);
let weak = app.as_weak();
app.on_netplay_get_custom_url(move || {
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_show_custom_server_dialog();
})
.unwrap();
});
let weak = app.as_weak();
app.on_netplay_create_session(
move |server_url,
session_name,
player_name,
game_name,
game_hash,
game_cheats,
password| {
let _ = netplay_write_sender.send(None); // close current websocket if any
if server_url.starts_with("dispatcher:") {
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_show_message(
"Creating server, please wait...This may take about 30 seconds.".into(),
false,
);
})
.unwrap();
let task = ui::WEB_CLIENT
.get("https://dispatch.gopher64.com/createServer")
.query(&[("region", server_url.strip_prefix("dispatcher:").unwrap())])
.header("netplay-id", env!("NETPLAY_ID"))
.send();
let netplay_read_sender = netplay_read_sender.clone();
let netplay_write_receiver = netplay_write_receiver.resubscribe();
let netplay_write_sender = netplay_write_sender.clone();
let netplay_read_receiver = netplay_read_receiver.resubscribe();
let game_settings = game_settings.clone();
let weak = weak.clone();
let weak_app = weak.clone();
tokio::spawn(async move {
let response = task.await;
if let Ok(response) = response
&& let Ok(server) = response
.json::<rustc_hash::FxHashMap<String, String>>()
.await
{
let server_url = server.values().next().unwrap();
manage_websocket(
server_url.to_string(),
netplay_read_sender,
netplay_write_receiver,
weak.clone(),
);
create_session(
netplay_write_sender,
netplay_read_receiver,
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
game_settings,
weak_app,
);
} else {
weak.upgrade_in_event_loop(|handle| {
handle.set_netplay_pending_session(false);
handle.invoke_show_message("Server could not be created".into(), true);
})
.unwrap();
}
});
} else {
manage_websocket(
server_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
create_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
game_settings.clone(),
weak.clone(),
);
}
},
);
app.set_show_netplay_create_room(true);
}
fn manage_websocket(
server_url: String,
netplay_read_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
weak: slint::Weak<AppWindow>,
) {
tokio::spawn(async move {
if let Ok(Ok((socket, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(2),
tokio_tungstenite::connect_async(server_url.clone()),
)
.await
{
match socket.get_ref() {
tokio_tungstenite::MaybeTlsStream::Plain(stream) => {
let addr = stream.peer_addr().unwrap().to_string();
weak.upgrade_in_event_loop(move |handle| {
handle.set_netplay_peer_addr(addr.into());
})
.unwrap();
}
_ => unimplemented!(),
}
let (mut write, mut read) = socket.split();
tokio::spawn(async move {
while let Some(Ok(response)) = read.next().await {
if let Ok(message) = serde_json::from_slice(&response.into_data()) {
let _ = netplay_read_sender.send(message);
}
}
});
tokio::spawn(async move {
loop {
match netplay_write_receiver.recv().await {
Ok(Some(response)) => {
write
.send(Message::Binary(Bytes::from(
serde_json::to_vec(&response).unwrap(),
)))
.await
.unwrap();
}
Ok(None) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("netplay_write_receiver lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break; // exit the loop if the receiver is closed
}
}
}
write.close().await.unwrap();
});
}
});
}
async fn get_rooms_from_server(
server_name: String,
server_url: String,
) -> (
Vec<Vec<slint::StandardListViewItem>>,
Vec<slint::SharedString>,
Vec<i32>,
) {
let mut sessions = vec![];
let mut room_urls = vec![];
let mut room_ports = vec![];
if let Ok(Ok((socket, _response))) = tokio::time::timeout(
std::time::Duration::from_secs(2),
tokio_tungstenite::connect_async(&server_url),
)
.await
{
let (mut write, mut read) = socket.split();
let now_utc = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis()
.to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let request_rooms = NetplayMessage {
message_type: "request_get_rooms".to_string(),
player_name: None,
client_sha: None,
netplay_version: Some(NETPLAY_VERSION),
player_names: None,
emulator: Some(EMU_NAME.to_string()),
accept: None,
rooms: None,
message: None,
auth_time: Some(now_utc),
auth: Some(
hasher
.finalize()
.iter()
.map(|b| format!("{:02x}", b))
.collect(),
),
room: None,
};
write
.send(Message::Binary(Bytes::from(
serde_json::to_vec(&request_rooms).unwrap(),
)))
.await
.unwrap();
if let Some(Ok(response)) = read.next().await
&& let Ok(message) = serde_json::from_slice::<NetplayMessage>(&response.into_data())
&& message.message_type == "reply_get_rooms"
&& message.accept.unwrap() == 0
&& let Some(rooms) = message.rooms
{
for room in rooms {
let mut session = vec![];
room_urls.push(server_url.as_str().into());
room_ports.push(room.port.unwrap());
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(&server_name),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.room_name.unwrap()),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(room.game_name.unwrap()),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(if room.protected.unwrap() {
"True"
} else {
"False"
}),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(
if room.features.unwrap_or_default().contains_key("cheats") {
"True"
} else {
"False"
},
),
));
sessions.push(session);
}
}
}
(sessions, room_urls, room_ports)
}
fn update_sessions(weak: slint::Weak<AppWindow>) {
let task = ui::WEB_CLIENT
.get("https://dispatch.gopher64.com/getServers")
.header("netplay-id", env!("NETPLAY_ID"))
.send();
tokio::spawn(async move {
let mut dispatcher_servers = rustc_hash::FxHashMap::default();
let response = task.await;
if let Ok(response) = response
&& let Ok(servers) = response
.json::<rustc_hash::FxHashMap<String, String>>()
.await
{
dispatcher_servers = servers;
}
let weak2 = weak.clone();
weak.upgrade_in_event_loop(move |handle| {
let mut servers: rustc_hash::FxHashMap<String, String> =
rustc_hash::FxHashMap::default();
let server_names = handle.get_netplay_server_names();
let server_urls = handle.get_netplay_server_urls();
for (i, server_name) in server_names.iter().enumerate() {
if server_name == "Custom" {
let custom_server_url = handle.get_netplay_custom_server_url();
if !custom_server_url.is_empty() {
servers.insert(
"Custom".to_string(),
"ws://".to_string() + &custom_server_url,
);
}
} else if let Some(url) = server_urls.row_data(i)
&& url.starts_with("dispatcher:")
{
continue;
} else {
servers.insert(
server_name.to_string(),
server_urls.row_data(i).unwrap().to_string(),
);
}
}
servers.extend(dispatcher_servers);
tokio::spawn(async move {
let mut sessions = vec![];
let mut room_urls = vec![];
let mut room_ports = vec![];
let server_tasks = servers.iter().map(|(server_name, server_url)| {
get_rooms_from_server(server_name.clone(), server_url.clone())
});
for (server_sessions, server_room_urls, server_room_ports) in
join_all(server_tasks).await
{
sessions.extend(server_sessions);
room_urls.extend(server_room_urls);
room_ports.extend(server_room_ports);
}
weak2
.upgrade_in_event_loop(move |handle| {
let sessions_vec = slint::VecModel::default();
for session in sessions.iter() {
sessions_vec.push(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(session.to_vec()),
)));
}
handle.set_netplay_sessions(slint::ModelRc::from(std::rc::Rc::new(
sessions_vec,
)));
handle.set_netplay_room_urls(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(room_urls.to_vec()),
)));
handle.set_netplay_room_ports(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(room_ports.to_vec()),
)));
handle.set_netplay_current_session(-1);
handle.set_netplay_pending_refresh(false);
})
.unwrap();
});
})
.unwrap();
});
}
#[allow(clippy::too_many_arguments)]
fn create_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
session_name: String,
player_name: String,
game_name: String,
game_hash: String,
game_cheats: String,
password: String,
game_settings: ui::GameSettings,
weak_app: slint::Weak<AppWindow>,
) {
tokio::spawn(async move {
let now_utc = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis()
.to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let mut features = rustc_hash::FxHashMap::default();
if !game_cheats.is_empty() {
features.insert("cheats".to_string(), game_cheats);
}
features.insert("overclock".to_string(), game_settings.overclock.to_string());
features.insert(
"disable_expansion_pak".to_string(),
game_settings.disable_expansion_pak.to_string(),
);
let create_room = NetplayMessage {
message_type: "request_create_room".to_string(),
player_name: Some(player_name),
client_sha: Some(env!("GIT_DESCRIBE").to_string()),
netplay_version: Some(NETPLAY_VERSION),
emulator: Some(EMU_NAME.to_string()),
accept: None,
message: None,
rooms: None,
auth_time: Some(now_utc),
player_names: None,
auth: Some(
hasher
.finalize()
.iter()
.map(|b| format!("{:02x}", b))
.collect(),
),
room: Some(NetplayRoom {
room_name: Some(session_name),
password: Some(password),
game_name: Some(game_name),
md5: Some(game_hash),
protected: None,
port: None,
features: Some(features),
buffer_target: None,
}),
};
netplay_write_sender.send(Some(create_room)).unwrap();
match tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
Ok(Ok(Some(message))) => {
if message.message_type == "reply_create_room" && message.accept.unwrap() == 0 {
weak_app
.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let features_default = "false".to_string();
let cheats_default = "{}".to_string();
let overclock = session
.features
.as_ref()
.unwrap()
.get("overclock")
.unwrap_or(&features_default);
let disable_expansion_pak = session
.features
.as_ref()
.unwrap()
.get("disable_expansion_pak")
.unwrap_or(&features_default);
let cheats = session
.features
.as_ref()
.unwrap()
.get("cheats")
.unwrap_or(&cheats_default);
setup_wait_window(
netplay_write_sender,
netplay_read_receiver,
session.room_name.as_ref().unwrap().into(),
session.game_name.as_ref().unwrap().into(),
handle.get_netplay_rom_path(),
message.player_name.as_ref().unwrap().into(),
session.port.unwrap(),
ui::GameSettings {
overclock: overclock.parse().unwrap(),
disable_expansion_pak: disable_expansion_pak.parse().unwrap(),
cheats: serde_json::from_str(cheats).unwrap(),
load_savestate_slot: None,
},
handle.get_netplay_peer_addr(),
&handle,
);
})
.unwrap();
} else {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
if let Some(message) = message.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
Ok(Ok(None)) => {}
Ok(Err(err)) => {
panic!("netplay_read_receiver error: {err}");
}
Err(_) => {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
handle.invoke_show_message("Server did not respond".into(), true);
})
.unwrap();
}
}
});
}
fn join_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
player_name: String,
game_hash: String,
password: String,
room_port: i32,
weak_app: slint::Weak<AppWindow>,
) {
tokio::spawn(async move {
let now_utc = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis()
.to_string();
let hasher = Sha256::new().chain_update(&now_utc).chain_update(EMU_NAME);
let join_room = NetplayMessage {
message_type: "request_join_room".to_string(),
player_name: Some(player_name),
client_sha: Some(env!("GIT_DESCRIBE").to_string()),
netplay_version: Some(NETPLAY_VERSION),
emulator: Some(EMU_NAME.to_string()),
accept: None,
message: None,
rooms: None,
player_names: None,
auth_time: Some(now_utc),
auth: Some(
hasher
.finalize()
.iter()
.map(|b| format!("{:02x}", b))
.collect(),
),
room: Some(NetplayRoom {
room_name: None,
password: Some(password),
game_name: None,
md5: Some(game_hash),
protected: None,
port: Some(room_port),
features: None,
buffer_target: None,
}),
};
netplay_write_sender.send(Some(join_room)).unwrap();
match tokio::time::timeout(
std::time::Duration::from_secs(2),
netplay_read_receiver.recv(),
)
.await
{
Ok(Ok(Some(message))) => {
if message.message_type == "reply_join_room" && message.accept.unwrap() == 0 {
weak_app
.upgrade_in_event_loop(move |handle| {
let session = message.room.as_ref().unwrap();
let features_default = "false".to_string();
let cheats_default = "{}".to_string();
let overclock = session
.features
.as_ref()
.unwrap()
.get("overclock")
.unwrap_or(&features_default);
let disable_expansion_pak = session
.features
.as_ref()
.unwrap()
.get("disable_expansion_pak")
.unwrap_or(&features_default);
let cheats = session
.features
.as_ref()
.unwrap()
.get("cheats")
.unwrap_or(&cheats_default);
setup_wait_window(
netplay_write_sender,
netplay_read_receiver,
session.room_name.as_ref().unwrap().into(),
session.game_name.as_ref().unwrap().into(),
handle.get_netplay_rom_path(),
message.player_name.as_ref().unwrap().into(),
session.port.unwrap(),
ui::GameSettings {
overclock: overclock.parse().unwrap(),
disable_expansion_pak: disable_expansion_pak.parse().unwrap(),
cheats: serde_json::from_str(cheats).unwrap(),
load_savestate_slot: None,
},
handle.get_netplay_peer_addr(),
&handle,
);
})
.unwrap();
} else {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
if let Some(message) = message.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
Ok(Ok(None)) => {}
Ok(Err(err)) => {
panic!("netplay_read_receiver error: {err}");
}
Err(_) => {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
handle.invoke_show_message("Server did not respond".into(), true);
})
.unwrap();
}
}
});
}
#[allow(clippy::too_many_arguments)]
fn setup_wait_window(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
session_name: slint::SharedString,
game_name: slint::SharedString,
rom_path: slint::SharedString,
player_name: slint::SharedString,
port: i32,
game_settings: ui::GameSettings,
peer_addr: slint::SharedString,
app: &AppWindow,
) {
let local_player = player_name.clone();
let mut socket_addr: std::net::SocketAddr = peer_addr.to_string().parse().unwrap();
socket_addr.set_port(port as u16);
app.set_netplay_session_name(session_name);
app.set_netplay_game_name(game_name);
app.set_netplay_rom_path(rom_path);
app.set_netplay_port(port);
app.set_netplay_ping("Unknown".into());
let sender = netplay_write_sender.clone();
app.on_netplay_send_chat_message(move |message| {
let send_chat = NetplayMessage {
message_type: "request_chat_message".to_string(),
player_name: Some(player_name.to_string()),
client_sha: None,
netplay_version: None,
player_names: None,
rooms: None,
emulator: None,
accept: None,
message: Some(message.into()),
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
sender.send(Some(send_chat)).unwrap();
});
let sender = netplay_write_sender.clone();
app.on_netplay_begin_game(move || {
let begin_game = NetplayMessage {
message_type: "request_begin_game".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
player_names: None,
rooms: None,
emulator: None,
accept: None,
message: None,
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
sender.send(Some(begin_game)).unwrap();
});
let motd_message = NetplayMessage {
message_type: "request_motd".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
emulator: None,
accept: None,
rooms: None,
player_names: None,
message: None,
auth_time: None,
auth: None,
room: None,
};
netplay_write_sender.send(Some(motd_message)).unwrap();
let ping_message = NetplayMessage {
message_type: "request_ping".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
emulator: None,
accept: None,
rooms: None,
player_names: None,
message: None,
auth_time: None,
auth: None,
room: None,
};
netplay_write_sender
.send(Some(ping_message.clone()))
.unwrap();
let weak_app = app.as_weak();
tokio::spawn(async move {
loop {
match netplay_read_receiver.recv().await {
Ok(Some(response)) => match response.message_type.as_str() {
"reply_ping" => {
if let Some(message) = response.message {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_ping((message + " ms").into());
})
.unwrap();
}
let ping_message = ping_message.clone();
let ping_writer = netplay_write_sender.clone();
tokio::spawn(async move {
tokio::time::sleep(std::time::Duration::from_secs(5)).await;
let _ = ping_writer.send(Some(ping_message));
});
}
"reply_motd" => {
let request_players = NetplayMessage {
message_type: "request_players".to_string(),
player_name: None,
client_sha: None,
netplay_version: None,
player_names: None,
emulator: None,
rooms: None,
accept: None,
message: None,
auth_time: None,
auth: None,
room: Some(NetplayRoom {
room_name: None,
password: None,
game_name: None,
md5: None,
protected: None,
port: Some(port),
features: None,
buffer_target: None,
}),
};
netplay_write_sender.send(Some(request_players)).unwrap();
weak_app
.upgrade_in_event_loop(move |handle| {
#[allow(clippy::regex_creation_in_loops)]
let re = regex::Regex::new(r"<[^>]*>").unwrap();
let motd = re
.replace_all(response.message.unwrap().as_str(), "")
.into_owned();
handle.set_netplay_motd(motd.into());
})
.unwrap();
}
"reply_players" => {
let local_player = local_player.clone();
weak_app
.upgrade_in_event_loop(move |handle| {
if let Some(player_names) = response.player_names {
if local_player == player_names[0] {
handle.set_netplay_can_start(true);
} else {
handle.set_netplay_can_start(false);
}
handle.set_netplay_players(slint::ModelRc::from(
std::rc::Rc::new(slint::VecModel::from(
player_names
.iter()
.map(|x| x.into())
.collect::<Vec<slint::SharedString>>(),
)),
));
}
})
.unwrap();
}
"reply_chat_message" => {
weak_app
.upgrade_in_event_loop(move |handle| {
let mut chat_text = handle.get_netplay_chat_text();
chat_text.push_str(&format!("{}\n", response.message.unwrap()));
handle.set_netplay_chat_text(chat_text);
})
.unwrap();
}
"reply_begin_game" => {
if response.accept.unwrap() == 0 {
let weak_app2 = weak_app.clone();
weak_app
.upgrade_in_event_loop(move |handle| {
let _ = netplay_write_sender.send(None);
let mut player_number = 4;
let players = handle.get_netplay_players();
for (i, player) in players.iter().enumerate() {
if player == local_player {
player_number = i;
}
}
if player_number > 3 {
panic!("Could not determine player number");
}
run_rom(
handle.get_netplay_rom_path().as_str().into(),
ui::GameSettings {
overclock: game_settings.overclock,
disable_expansion_pak: game_settings
.disable_expansion_pak,
cheats: game_settings.cheats,
load_savestate_slot: None,
},
Some(NetplayDevice {
peer_addr: socket_addr,
player_number: player_number as u8,
}),
weak_app2,
);
handle.invoke_netplay_close();
})
.unwrap();
return;
} else {
let local_player = local_player.clone();
weak_app
.upgrade_in_event_loop(move |handle| {
if let Some(p0) = handle.get_netplay_players().row_data(0) {
if p0 == local_player {
handle.set_netplay_can_start(true);
} else {
handle.set_netplay_can_start(false);
}
}
if let Some(message) = response.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
_ => {
eprintln!("Unknown netplay message type: {}", response.message_type);
}
},
Ok(None) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("netplay_read_receiver lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break; // exit the loop if the receiver is closed
}
}
}
});
app.set_show_netplay_wait_room(true);
app.set_show_netplay_create_room(false);
app.set_show_netplay_join_room(false);
app.invoke_close_message();
}
fn setup_join_window(
app: &AppWindow,
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
netplay_read_sender: tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) {
app.set_netplay_pending_refresh(true);
populate_server_names(app.as_weak(), true);
let weak = app.as_weak();
app.on_netplay_refresh_sessions(move || {
update_sessions(weak.clone());
});
let weak = app.as_weak();
app.on_netplay_join_session(
move |player_name, game_hash, password, room_url, room_port| {
let _ = netplay_write_sender.send(None); // close current websocket if any
manage_websocket(
room_url.to_string(),
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
weak.clone(),
);
join_session(
netplay_write_sender.clone(),
netplay_read_receiver.resubscribe(),
player_name.to_string(),
game_hash.to_string(),
password.to_string(),
room_port,
weak.clone(),
);
},
);
app.set_show_netplay_join_room(true);
}
pub fn netplay_window(app: &AppWindow) {
let (netplay_read_sender, netplay_read_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) = tokio::sync::broadcast::channel(5);
let (netplay_write_sender, netplay_write_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayMessage>>,
) = tokio::sync::broadcast::channel(5);
let weak_app = app.as_weak();
let write_sender_create = netplay_write_sender.clone();
let read_receiver_create = netplay_read_receiver.resubscribe();
let read_sender_create = netplay_read_sender.clone();
let write_receiver_create = netplay_write_receiver.resubscribe();
app.on_create_session_button_clicked(move || {
let write_sender = write_sender_create.clone();
let read_receiver = read_receiver_create.resubscribe();
let read_sender = read_sender_create.clone();
let write_receiver = write_receiver_create.resubscribe();
weak_app
.upgrade_in_event_loop(move |handle| {
save_settings(&handle);
setup_create_window(
&handle,
ui::GameSettings {
overclock: handle.get_overclock_n64_cpu(),
disable_expansion_pak: handle.get_disable_expansion_pak(),
cheats: rustc_hash::FxHashMap::default(), // not used here
load_savestate_slot: None,
},
write_sender,
read_receiver,
read_sender,
write_receiver,
);
})
.unwrap();
});
let weak_app = app.as_weak();
let write_sender_join = netplay_write_sender.clone();
let read_sender_join = netplay_read_sender.clone();
app.on_join_session_button_clicked(move || {
let write_sender = write_sender_join.clone();
let read_receiver = netplay_read_receiver.resubscribe();
let read_sender = read_sender_join.clone();
let write_receiver = netplay_write_receiver.resubscribe();
weak_app
.upgrade_in_event_loop(move |handle| {
save_settings(&handle);
setup_join_window(
&handle,
write_sender,
read_receiver,
read_sender,
write_receiver,
);
})
.unwrap();
});
let weak_app = app.as_weak();
app.on_netplay_select_rom(move |rom_dir| {
select_rom(weak_app.clone(), rom_dir);
});
let weak_app = app.as_weak();
let write_sender = netplay_write_sender.clone();
let read_sender = netplay_read_sender.clone();
app.on_netplay_close(move || {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_show_netplay_wait_room(false);
handle.set_show_netplay_create_room(false);
handle.set_show_netplay_join_room(false);
handle.invoke_clear_netplay_data();
handle.invoke_close_message();
})
.unwrap();
let _ = write_sender.send(None); // close current websocket if any
let _ = read_sender.send(None); // close current receiver if any
});
app.on_netplay_discord_button_clicked(move || {
open_uri("https://discord.gg/JyW6ZgBUyS");
});
app.on_netplay_feedback_button_clicked(move || {
open_uri("https://github.com/gopher64/gopher64/discussions/453");
});
}