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gopher64-netplay/src/ui.rs
2025-01-27 12:02:42 +01:00

148 lines
4.8 KiB
Rust

pub mod audio;
pub mod config;
pub mod gui;
pub mod input;
pub mod storage;
pub mod video;
pub mod vru;
pub struct Dirs {
pub config_dir: std::path::PathBuf,
pub cache_dir: std::path::PathBuf,
pub data_dir: std::path::PathBuf,
}
pub struct Ui {
pub dirs: Dirs,
pub keyboard_state: *const bool,
pub controllers: [input::Controllers; 4],
pub config: config::Config,
pub save_type: Vec<storage::SaveTypes>,
pub game_id: String,
pub game_hash: String,
pub paths: storage::Paths,
pub saves: storage::Saves,
pub pak_audio: audio::PakAudio,
pub window: *mut sdl3_sys::video::SDL_Window,
pub audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
pub pak_audio_stream: *mut sdl3_sys::audio::SDL_AudioStream,
pub audio_freq: f64,
pub audio_device: u32,
pub num_joysticks: i32,
pub joysticks: *mut sdl3_sys::joystick::SDL_JoystickID,
}
impl Drop for Ui {
fn drop(&mut self) {
unsafe {
sdl3_sys::stdinc::SDL_free(self.joysticks as *mut std::ffi::c_void);
sdl3_sys::init::SDL_Quit();
}
}
}
pub fn sdl_init(flag: sdl3_sys::init::SDL_InitFlags) {
unsafe {
let init = sdl3_sys::init::SDL_WasInit(0);
if init & flag == 0 && !sdl3_sys::init::SDL_InitSubSystem(flag) {
let err = std::ffi::CStr::from_ptr(sdl3_sys::error::SDL_GetError())
.to_str()
.unwrap();
panic!("Could not initialize SDL subsystem: {}, {}", flag, err);
}
}
}
pub fn get_dirs() -> Dirs {
let exe_path = std::env::current_exe().unwrap();
let portable_dir = exe_path.parent();
let portable = portable_dir.unwrap().join("portable.txt").exists();
let config_dir;
let cache_dir;
let data_dir;
if portable {
config_dir = portable_dir.unwrap().join("portable_data").join("config");
cache_dir = portable_dir.unwrap().join("portable_data").join("cache");
data_dir = portable_dir.unwrap().join("portable_data").join("data");
} else {
config_dir = dirs::config_dir().unwrap().join("gopher64");
cache_dir = dirs::cache_dir().unwrap().join("gopher64");
data_dir = dirs::data_dir().unwrap().join("gopher64");
};
Dirs {
config_dir,
cache_dir,
data_dir,
}
}
impl Ui {
pub fn new() -> Ui {
sdl_init(sdl3_sys::init::SDL_INIT_GAMEPAD);
let mut num_joysticks = 0;
let joysticks = unsafe { sdl3_sys::joystick::SDL_GetJoysticks(&mut num_joysticks) };
if joysticks.is_null() {
panic!("Could not get joystick list");
}
let dirs = get_dirs();
Ui {
controllers: [
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
input::Controllers {
game_controller: std::ptr::null_mut(),
joystick: std::ptr::null_mut(),
rumble: false,
},
],
keyboard_state: std::ptr::null_mut(),
config: config::Config::new(),
save_type: vec![],
game_id: String::new(),
game_hash: String::new(),
paths: storage::Paths {
eep_file_path: std::path::PathBuf::new(),
fla_file_path: std::path::PathBuf::new(),
sra_file_path: std::path::PathBuf::new(),
pak_file_path: std::path::PathBuf::new(),
romsave_file_path: std::path::PathBuf::new(),
},
saves: storage::Saves {
eeprom: (Vec::new(), false),
sram: (Vec::new(), false),
flash: (Vec::new(), false),
mempak: (Vec::new(), false),
romsave: (std::collections::HashMap::new(), false),
},
pak_audio: audio::PakAudio {
mempak: include_bytes!("../data/mempak.wav").to_vec(),
rumblepak: include_bytes!("../data/rumblepak.wav").to_vec(),
},
window: std::ptr::null_mut(),
audio_stream: std::ptr::null_mut(),
pak_audio_stream: std::ptr::null_mut(),
audio_freq: 0.0,
audio_device: 0,
num_joysticks,
joysticks,
dirs,
}
}
}