codex: fix low-alch-members pacing model per governor review (bounce fix attempt 2)

- anti_ban.delay is additive to the 1.8s cast (action-grammar.md:135):
  cycle = 1.8s + 1.6-3.4s = 3.4-5.2s, midpoint 4.3s -> ~837 casts/hr
- xp_per_hour 44,640 -> 25,953; gp_per_hour range -3,177..-2,077;
  formula pinned in economy pacing block and actions a3 comment
- run_control.iteration = one full inventory+bank cycle (break.every
  counts iterations per docs/schema.md), bank-cycle claim removed
- risk note cadence pin updated; version 2 -> 3
This commit is contained in:
Claude 2026-08-27 16:49:41 -05:00
parent 31a23a0214
commit 284ec17370

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@ -3,7 +3,7 @@ title: Low-Level Alchemy (Members)
domain: economy
tags: [alching, magic-training, members, loss-training]
status: verified
version: 2 # 2: bounce-fix 2026-08-27 — pacing-pinned economics, least-loss anchor, 30 Attack gate
version: 3 # 3: bounce-fix 2 2026-08-27 — additive cast+delay cycle (1.8s + 1.6-3.4s), iteration = full inventory+bank cycle
updated: "2026-08-27" # ISO dates must stay quoted — YAML 1.1 parses bare dates to datetime.date
summary: >
@ -51,17 +51,17 @@ economy:
cost_per_cycle: 543 # javelin tips buy 403 + nature rune 140 (staff of fire)
income_per_cycle: 540 # lowalch of rune javelin tips (40% of value 1350)
net_per_cycle: -3
gp_per_hour_low: -6750 # -3/cast @ max cadence: 3600/1.6s delay = 2250 casts/hr
gp_per_hour_high: -3176 # -3/cast @ min cadence: 3600/3.4s delay = 1058.8 casts/hr
xp_per_hour: 44640 # 31 xp/cast (wiki) @ 1,440 casts/hr — pinned below
# Pacing pin: actions[].anti_ban.delay [1600, 3400] ms is the MANDATORY
# post-cast pause and the cadence constraint. A game tick is 0.6s, so a
# 3-tick LA cast is 1.8s — shorter than the 2.5s midpoint pause, so the
# pause, not the cast, sets the rate: 3600/2.5 = 1,440 casts/hr.
# xp_per_hour = 1440 x 31 = 44,640/hr
# gp_per_hour (midpoint) = 1440 x -3 = -4,320/hr; the low/high range
# above is the delay-bound spread (1,600ms -> 2,250 casts; 3,400ms ->
# 1,058.8 casts).
gp_per_hour_low: -3177 # -3/cast @ fastest cycle (1.8s cast + 1.6s delay = 3.4s) -> 1058.8 casts/hr
gp_per_hour_high: -2077 # -3/cast @ slowest cycle (1.8s cast + 3.4s delay = 5.2s) -> 692.3 casts/hr
xp_per_hour: 25953 # 31 xp/cast (wiki) @ midpoint cycle 837.2 casts/hr — pinned below
# Pacing pin (docs/action-grammar.md:135): actions[].anti_ban.delay is a
# MANDATORY post-action sleep, ADDITIVE to the action itself — it does not
# overlap the cast. LA cast = 3 game ticks x 0.6s = 1.8s; the delay
# [1600, 3400]ms = 1.6-3.4s. Cycle = cast + delay = 3.4s (fast) .. 5.2s
# (slow), midpoint 4.3s.
# casts/hr = 3600 / (1.8 + delay_s): 3.4s -> 1058.8; 5.2s -> 692.3; 4.3s -> 837.2
# xp_per_hour (midpoint) = 837.2 x 31 = 25,953/hr (range 21,461 .. 32,823 by delay bounds)
# gp_per_hour = casts/hr x -3: midpoint -2,512; low (fast) -3,177; high (slow) -2,077
supplies:
- item: rune javelin tips
qty_per_cycle: 1
@ -162,7 +162,7 @@ actions:
on: "itself"
on_fail: retry
anti_ban:
delay: [1600, 3400] # MANDATORY post-cast pause (cadence policy): 3-tick cast = 1.8s (0.6s/tick); midpoint 2.5s -> ~1,440 casts/hr (pinned in economy)
delay: [1600, 3400] # MANDATORY post-action sleep, ADDITIVE to the 1.8s cast (3 ticks x 0.6s; action-grammar.md:135): cycle = 1.8s + 1.6-3.4s = 3.4-5.2s, midpoint 4.3s -> ~837 casts/hr (pinned in economy)
- id: a4
step: bank-loop
@ -174,10 +174,10 @@ actions:
on_fail: alert
run_control:
iteration: "one cast"
iteration: "one full inventory + bank cycle" # per docs/schema.md run_control: break.every counts iterations; one cycle = cast the carried candidate supply down to buffer, bank the coins, restock — a cycle ends at the bank visit
max_iterations: null
break:
every: [8, 14] # bank cycles (breaks land on bank visits)
every: [8, 14] # iterations = full inventory+bank cycles (breaks land on bank visits)
for: [45, 120] # seconds of idle AFK
stop_conditions:
- "magic level >= target (55 -> hand off to HLA)"
@ -187,7 +187,7 @@ run_control:
risk:
ban_level: low
notes:
- "High cast cadence is the main detection vector; keep the mandatory anti_ban delays (cadence pin: ~1,440 casts/hr at the 2.5s midpoint pause)."
- "High cast cadence is the main detection vector; keep the mandatory anti_ban delays (cadence pin: ~837 casts/hr at the 4.3s midpoint cycle = 1.8s cast + 2.5s post-cast sleep)."
- "GE buy bursts: pace offers, respect the 4h limit window; thin items (limit < 100) cannot sustain a long run."
- "Thin-item 'latest low' fills can be stale — confirm fill price with a live GE offer before committing a run; the liquid high-limit pair (rune javelin tips / rune arrow) is the dependable loss-minimizer."