codex: fix woodcutting-f2p entry per governor review (bounce fix attempt 2)
- Dragon Slayer I removed from accounts.requires_quest (empty for the base entry); it now gates ONLY the optional Maple tier (a1 tier gate, a2 maple route, idle transition) - Dynamic inventory: no hardcoded 28-log assumption — equip the axe only when the Attack requirement is met (rune/gilded = 41), otherwise chop with the axe carried (27 log slots); inventory-full derived dynamically; banking deposits logs ONLY, axe preserved - version 2 -> 3
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@ -3,7 +3,7 @@ title: Woodcutting (F2P)
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domain: training
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tags: [woodcutting, gathering, f2p, skill-training]
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status: verified
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version: 2
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version: 3 # 3: bounce-fix 2 2026-08-27 — DS I is a Maple-tier gate only (requires_quest empty), dynamic inventory (conditional axe equip, no hardcoded 28)
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updated: "2026-08-27" # ISO dates must stay quoted — YAML 1.1 parses bare dates to datetime.date
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summary: >
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@ -23,18 +23,17 @@ summary: >
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accounts:
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membership: f2p
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min_level: 1 # Woodcutting 1 — normal trees from the start
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requires_quest:
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- "Dragon Slayer I — ONLY for the optional Maple path (the Corsair Cove Resource Area is quest-gated; the rest of the ladder needs no quest)"
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requires_quest: [] # EMPTY for the base entry — Tree/Oak/Willow/Yew need no quest. Dragon Slayer I is NOT an entry-level prerequisite: it gates ONLY the optional level-45 Maple tier (Corsair Cove Resource Area) and is expressed in the a1 tier gate, the a2 maple route, and the idle transition — never in accounts.requires_quest.
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requires_other:
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- "An axe (bronze/iron are free; iron axe ~66 gp at the GE)"
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- "An axe. Equip the best-tier F2P axe the account can wield (rune/gilded = 41 Attack to wield); below that, carry the axe in the inventory and chop from the inventory — this works at any level. A carried axe costs ONE log slot (27 log slots), an equipped axe costs none (28 log slots); all inventory-full logic derives the count dynamically, never hardcoded"
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- "Combat 15+ to use the Draynor Village willow spot (two aggressive level-7 Dark wizards attack players under combat 15); accounts below that use the Edgeville willow instead"
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- "Bank within a short walk of the tier spot (Draynor, Edgeville, Lumbridge, Varrock, or Corsair Cove bank)"
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best_practice:
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equipment:
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- item: rune axe (level 41 — best F2P axe)
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why: "fastest F2P chop rate; per the wiki axe table Rune axe (41) and Gilded axe (41) are 'the best axes available in Free-to-play'; Dragon axe is members-only. F2P ladder: Bronze(1)/Iron(1)/Steel(6)/Black(11)/Mithril(21)/Adamant(31) — all F2P per the same table"
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source: "OSRS wiki — Woodcutting (axe table incl. F2P/members flags) + Rune axe, Black axe, Gilded axe item pages (members = No) + Dragon axe (members = Yes)"
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- item: rune axe (41 Attack to wield — best F2P axe)
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why: "fastest F2P chop rate; per the wiki axe table Rune axe (41) and Gilded axe (41) are 'the best axes available in Free-to-play'; Dragon axe is members-only. F2P ladder: Bronze(1)/Iron(1)/Steel(6)/Black(11)/Mithril(21)/Adamant(31) — all F2P per the same table. EQUIP GATE: rune/gilded need 41 Attack to wield — equip only when the account meets it, otherwise chop with the axe in the inventory (legal at every level; costs one log slot)"
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source: "OSRS wiki — Woodcutting (axe table incl. F2P/members flags) + Rune axe, Black axe, Gilded axe item pages (members = No, 41 Attack requirement) + Dragon axe (members = Yes)"
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techniques:
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- name: pick the tier route by level, quests, and combat level
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why: "per-tier spots and banks (2026-08-27): Tree (1) — west of Lumbridge Castle, bank Lumbridge; Oak (15) — two east of Draynor Village bank, bank Draynor (oaks also south-west of Varrock west bank); Willow (30) — south-west of Draynor Village bank, bank Draynor, GATED to combat 15+ (two aggressive level-7 Dark wizards attack players under combat 15); accounts below that use the single willow East of Edgeville, bank Edgeville; Maple (45) — Corsair Cove Resource Area (4 trees, the only F2P maples; requires Dragon Slayer I; far from a bank, bank Corsair Cove); Yew (60) — south of Edgeville bank (two trees), bank Edgeville"
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@ -102,7 +101,7 @@ state_machine:
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when: "at the tier tree spot"
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to: chopping
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- from: chopping
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when: "inventory full (item_count logs == 28)"
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when: "inventory full (all slots used: 28 logs with the axe equipped, 27 with the axe carried — derive dynamically, never hardcode 28)"
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to: walk_to_bank
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- from: chopping
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when: "tree fell and none interactable at the spot (> 30s of empty-tree state)"
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@ -179,7 +178,7 @@ actions:
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target: "logs in inventory"
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params:
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item: "logs of selected tier"
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op: ">= 28 -> walk_to_bank"
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op: "inventory full -> walk_to_bank — available log slots = inventory capacity minus non-log items (axe equipped = 28, axe carried = 27); never hardcode 28"
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on_fail: skip
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anti_ban:
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delay: [150, 700]
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@ -200,7 +199,7 @@ actions:
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verb: bank_inventory
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target: bank
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params:
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deposit: [all logs]
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deposit: [all logs] # logs ONLY — the axe must stay (equipped or carried); never deposit the axe
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withdraw: []
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on_fail: alert
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@ -227,7 +226,7 @@ actions:
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delay: [800, 2200]
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run_control:
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iteration: "one full chop -> bank -> walk-back cycle (28 logs)"
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iteration: "one full chop -> bank -> walk-back cycle (inventory load: 28 logs with the axe equipped, 27 with the axe carried)"
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max_iterations: null
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break:
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every: [8, 14] # inventories (breaks land at the bank)
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