codex: fix mining-f2p entry per governor review (bounce fix attempt 1)

- Powermine drop loop: model per-slot Dropping of non-stackable ores —
  drop_run now self-loops (count_item ore > 0 -> drop_run) until the
  inventory is empty, then back to mine; a6 drops one occupied slot per
  execution and its params state the iteration contract.
- Click cadence: a2 delay was 600-1400ms, below the rune pickaxe 3-tick
  (1.8s) mining roll — replaced with 2000-4200ms and comment distinguishing
  the roll interval from translator re-click cadence (bronze 8 ticks = 4.8s
  note).
- Al Kharid survivability: route gate modeled - scorpion is level 14 and
  attacks players at combat <= 28 (wiki Aggressiveness, 2x rule), so Al
  Kharid powermine requires combat 29+ or food; new survive state with eat/
  retreat actions (a7/a8), hard-failure path (food exhausted + low HP ->
  failed; death = hard failure, no respawn claim). Banked South-east Varrock
  route preserved for sub-29 accounts. version 1 -> 2. Validator: 0 errors,
  1 pre-existing F2P WARN.
This commit is contained in:
Claude 2026-08-27 12:49:58 -05:00
parent d6eb514b3e
commit b06b168c55

View File

@ -3,7 +3,7 @@ title: Mining (F2P)
domain: training
tags: [mining, gathering, f2p, skill-training]
status: verified
version: 1
version: 2 # 2: bounce-fix 2026-08-27 — per-slot drop loop, click-cadence model, Al Kharid survivability gate
updated: "2026-08-27" # ISO dates must stay quoted — YAML 1.1 parses bare dates to datetime.date
summary: >
@ -12,7 +12,10 @@ summary: >
wiki's free-to-play training guide is the authoritative progression:
clay/copper/tin from level 1, iron 15 (the fast-XP ore), silver 20, coal
30, gold 40, mithril 55, adamantite 70, runite 85. Mining is a staple
low-risk, low-input method with no respawn mechanics in the loop.
low-risk, low-input method with no respawn mechanics in the loop. The Al
Kharid powermine is gated: its level-14 scorpions attack players at combat
level 28 or below (wiki Aggressiveness), so sub-29 accounts carry food or
use the banked South-east Varrock route instead.
accounts:
membership: f2p # whole ore chain verified F2P via the wiki guide
@ -21,7 +24,7 @@ accounts:
requires_other:
- "Best-tier F2P pickaxe available (bronze -> rune; equip it to save an inventory slot)"
- "Bank route from the chosen mine (or an inventory-drop spot for powermining)"
- "Al Kharid powermining: survive aggressive level-14 scorpions (food/prayer at low levels)"
- "Al Kharid powermine route gate: combat level >= 29 (a monster attacks players at <= 2x its level; the scorpion is level 14, so 29+ is safe) OR carry food; below the gate use the banked South-east Varrock route (no aggressive NPCs)"
best_practice:
equipment:
@ -82,8 +85,11 @@ state_machine:
goal: walk to the bank, deposit ores, walk back to the mine
next: [mine, idle]
drop_run:
goal: drop the ore stack at a safe spot and resume mining
next: [mine]
goal: "drop EVERY ore slot: one right-click Drop per slot (a6), looping until the inventory is empty (non-stackable ores: 27 slots, 27 Drops)"
next: [drop_run, mine]
survive:
goal: "Al Kharid scorpion aggro: eat when HP < 40%; retreat out of the aggro radius if overwhelmed; return to the 3-rock cluster when safe"
next: [mine, failed]
complete:
goal: level or GP target reached
failed:
@ -93,14 +99,26 @@ state_machine:
when: "inventory full (banked mode)"
to: bank_run
- from: mine
when: "inventory full (powermine mode)"
when: "inventory full (powermine mode: 27 ore slots)"
to: drop_run
- from: drop_run
when: "inventory still holds ore (count_item ore > 0)"
to: drop_run
- from: drop_run
when: "inventory empty (count_item ore == 0)"
to: mine
- from: mine
when: "HP < 40% (scorpion aggro at Al Kharid, sub-combat-29 run)"
to: survive
- from: survive
when: "HP >= 60% and out of combat"
to: mine
- from: survive
when: "food exhausted and HP < 40%"
to: failed
- from: bank_run
when: "ores deposited and back at the mine"
to: mine
- from: drop_run
when: "stack dropped"
to: mine
- from: idle
when: "level or GP target reached"
to: complete
@ -117,6 +135,7 @@ actions:
location: "Al Kharid Mine (powermine) or South-east Varrock mine (banked)"
method: [walk, teleport]
note: "arrive with the best-tier pickaxe equipped"
route_gate: "Al Kharid powermine only at combat >= 29 (scorpions attack <= 28) or with food; otherwise South-east Varrock (banked, no aggressive NPCs)"
on_fail: retry
anti_ban:
delay: [400, 1600]
@ -128,10 +147,10 @@ actions:
params:
rock: "iron rock (tier-gated: silver 20, coal 30, gold 40, mithril 55, adamantite 70, runite 85)"
gate: "level_is Mining >= rock level"
rotation: "3-rock cluster; face the respawning rock (rune pickaxe, 3 ticks)"
rotation: "3-rock cluster; face the respawning rock (rune pickaxe, 3 ticks = 1.8s per roll)"
on_fail: retry
anti_ban:
delay: [600, 1400] # sub-1.8s click cadence is the bot tell; keep jitter above it
delay: [2000, 4200] # re-click cadence vs mining roll: rune pickaxe rolls every 3 ticks (1.8s) — clicking faster than the roll cannot speed the ore and IS the bot tell; 2.0-4.2s ≈ one click per roll/break cycle, humanised. Lower-tier pickaxes roll slower (bronze = 8 ticks = 4.8s): scale the pause above the roll interval.
- id: a3
step: bank-ores
@ -168,14 +187,38 @@ actions:
- id: a6
step: drop-ores
verb: right_click
target: "ore stack in inventory"
target: "ore slot in inventory"
params:
option: "Drop"
iterate: "one occupied ore slot per execution — non-stackable ores need one Drop per slot; the drop_run -> drop_run transition re-executes a6 until count_item ore == 0"
mode: "powermine only"
on_fail: skip
anti_ban:
delay: [200, 800] # drop churn on a full inventory is human-normal
- id: a7
step: eat-food
verb: eat
target: "food in inventory"
params:
threshold: "HP < 40%"
mode: "Al Kharid powermine only (scorpion aggro, sub-combat-29 run)"
supply: "session-level, not per-cycle: withdraw ~20 trout/salmon at the bank before a sub-combat-29 Al Kharid run"
on_fail: alert # no food left at low HP — the survive -> failed transition is the hard failure
anti_ban:
delay: [400, 1200]
- id: a8
step: retreat-scorpions
verb: retreat
target: "self"
params:
from: "scorpion aggro radius (Al Kharid mine)"
method: "walk out of attack range, then re-enter the 3-rock cluster once out of combat"
on_fail: retry
anti_ban:
delay: [600, 1800]
run_control:
iteration: "one full mine -> bank (or drop) rotation"
max_iterations: null
@ -185,18 +228,19 @@ run_control:
stop_conditions:
- "level or GP target reached"
- "3 consecutive failed rock clicks (client issue — do not loop)"
# Respawn: N/A in this loop — no death/respawn mechanics (no combat in F2P
# mining; Al Kharid's aggressive scorpions are handled via food/prayer, not death).
- "death: hard failure — the Al Kharid gate (combat 29+) plus the survive state prevent it; if is_dead anyway (gate bypassed/griefed) log ERROR + alert and stop, no respawn loop"
risk:
ban_level: low
notes:
- "Mining is a staple low-risk method: long, repetitive, low-input behaviour that matches normal player sessions — the guide itself recommends hours of drop-mining."
- "The 3-tick powermine rotation is the detection vector if executed perfectly for hours — jitter the rotation cadence and take the break schedule."
- "Al Kharid mine has aggressive level-14 scorpions; at low levels carry food or prayer points (guide notes this)."
- "The 3-tick powermine rotation is the detection vector if executed perfectly for hours — jitter the rotation cadence (a2 delay 2.0-4.2s, above the 1.8s rune roll) and take the break schedule."
- "Al Kharid mine has aggressive level-14 scorpions: they attack players at combat level <= 28 (wiki Aggressiveness). Gate: run Al Kharid at combat 29+, or below that carry food (survive state eats/retreats; food out + low HP = hard failure). The banked South-east Varrock route has no aggressive NPCs."
sources:
- "OSRS wiki — Free-to-play Mining training (ore level/xp table — all rows F2P; pickaxe tier table with tick intervals; Doric's Quest 1,300 xp; iron 50,000 xp/hr at 41+ / 52,500 at 61+; Al Kharid 3-rock spot; SE Varrock banking; Superheat coal; adamantite/runite as F2P money methods) — verified 2026-08-27"
- "OSRS wiki — Active/passive aggressive monsters: Aggressiveness (a monster attacks players whose combat level is <= 2x its level; a level-14 scorpion is safe from combat level 29) — verified 2026-08-27"
- "OSRS wiki — Scorpion (combat level 14, hitpoints 17; Al Kharid mine) — verified 2026-08-27"
- "OSRS wiki — Free-to-play Mining training (ore level/xp table — all rows F2P; pickaxe tier table with tick intervals; Doric's Quest 1,300 xp; iron 50,000 xp/hr at 41+ / 52,500 at 61+; Al Kharid 3-rock spot; SE Varrock banking; Superheat coal; adamantite/runite as F2P money methods; scorpions: 'bring food') — verified 2026-08-27"
- "OSRS wiki — Mining (skill overview, members=No)"
- "prices.runescape.wiki/api/v1/osrs/mapping (ore ids: iron 440, coal 453, silver 442, gold 444, mithril 447, adamantite 449, runite 451 — all members=false; buy limits)"
- "prices.runescape.wiki/api/v1/osrs/latest (ore sell prices, snapshot 2026-08-27)"