Codex entry: woodcutting (F2P) #3

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opened 2026-08-27 09:59:40 +02:00 by pbwraith · 0 comments
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Codex entry: woodcutting (F2P)

Output: codex/training/woodcutting-f2p.yaml (validator must pass).
Template: codex/economy/low-alch-f2p.yaml.

Content

  1. F2P tree tiers with unlock levels (OSRS wiki Woodcutting page —
    verify each: 1 Willow, 15 Oak, 30 Maple, 45 Pine). State machine per
    tier: walk -> chop (item_count/level_is gates) -> bank.
  2. economy: logs as income (F2P sellable) — pull buy/sell from
    prices.runescape.wiki latest at implement time; xp/hour from the
    wiki Woodcutting XP table (cite).
  3. best_practice (each line sourced):
    • axe choice (best F2P axe available per tier, e.g. Iron axe default;
      verify what actually exists in F2P — do NOT invent)
    • bank placement (bank + GE reach), relog/respawn handling at 0 hp
      not applicable (no combat) but death-by-falling? No — note N/A
  4. run_control: break schedule, stop when tree empty -> move to next.
  5. risk: ban_level low, notes on chop-rate vs human norms.

Sources

  • OSRS wiki: Woodcutting, + each tree page, axe pages (verify F2P status)
  • prices.runescape.wiki latest (logs)

Done when

  • entry exists, status:verified, python3 tools/validate.py exit 0
  • every level/XP/price fact has a dated source
  • PR links this issue; label in-review on open
# Codex entry: woodcutting (F2P) Output: `codex/training/woodcutting-f2p.yaml` (validator must pass). Template: `codex/economy/low-alch-f2p.yaml`. ## Content 1. F2P tree tiers with unlock levels (OSRS wiki Woodcutting page — verify each: 1 Willow, 15 Oak, 30 Maple, 45 Pine). State machine per tier: walk -> chop (item_count/level_is gates) -> bank. 2. `economy`: logs as income (F2P sellable) — pull buy/sell from prices.runescape.wiki `latest` at implement time; xp/hour from the wiki Woodcutting XP table (cite). 3. `best_practice` (each line sourced): - axe choice (best F2P axe available per tier, e.g. Iron axe default; verify what actually exists in F2P — do NOT invent) - bank placement (bank + GE reach), relog/respawn handling at 0 hp not applicable (no combat) but death-by-falling? No — note N/A 4. `run_control`: break schedule, stop when tree empty -> move to next. 5. `risk`: ban_level low, notes on chop-rate vs human norms. ## Sources - OSRS wiki: Woodcutting, + each tree page, axe pages (verify F2P status) - prices.runescape.wiki latest (logs) ## Done when - entry exists, status:verified, `python3 tools/validate.py` exit 0 - every level/XP/price fact has a dated source - PR links this issue; label `in-review` on open
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Reference: pbwraith/osrs-codex#3
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