Client-agnostic source of truth for everything botable in OSRS: activities, ordering, actions, requirements. AI agents translate entries into client APIs.
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Claude 3572255a11 codex: complete GE-flip lifecycle per owner addendum — partial fills, ge_cancel recovery, ledger, break/resume, realized rates (bounce-fix 4)
Owner lifecycle addendum (2026-08-28) + governor bounce 4 (lifecycle contract):
- state machine now covers the ENTIRE buy -> sell -> collect flow with no
  stranded state: partial fills tracked per slot (filled_qty ledger), 4h-lapse
  buys go to a new cancel_requote state (ge_cancel: units return to inventory,
  cash refunds, slot freed) instead of collect, cancelled units still sell at
  the high edge, lapse sells re-quote or lower rather than strand
- action grammar + schema extended ONCE with the cancellation mutation
  ge_cancel (was missing; ge_clear/ge_offers_done are predicates only) and
  used explicitly in the new a8 cancel-requote action
- concrete runtime state: minimum per-slot capital table (buy x 4h limit),
  members 8-slot vs F2P 3-slot paths, per-slot offer phase + quantities,
  buy-limit window, inventory/collection reconciliation in a9
- breaks connected to an explicit safe/resume path: resting offers persist
  server-side + per-slot ledger survive the pause; resume = re-open GE,
  re-check offers, continue current phase; never break mid-collect/mid-place
- rates qualified against the full lifecycle: 149,500 gp/h is named the 4h
  buy-limit CEILING; realized range = ceiling x fill_factor (~0.5-0.9) x
  duty_cycle (~0.90-0.95) ~ 96,300 gp/h midpoint; gp_per_hour_low 74,750
- pinned worked example: capital 22.5M -> 8 slot quotes -> arrowtips partial
  fill (4,000/10,000 tracked) -> iron bar full fill sell (90,000 net) ->
  cosmic no-fill ge_cancel + requote -> arrowtips partial matures at lapse
  (cancel, sell 4,000, 68,000 net) -> first break after 6-10 rotations ->
  resume -> stop conditions
- version 2 -> 3; evidence: validate 2 entries 0 errors 1 pre-existing WARN,
  selftest 4 PASS (fractional-tax fail, ge non-margin pass, floored pass,
  above-cap pass), synthetic merge main 79cab78 + head clean + gate green,
  git diff --check clean
2026-08-28 03:19:13 -05:00
codex/economy codex: complete GE-flip lifecycle per owner addendum — partial fills, ge_cancel recovery, ledger, break/resume, realized rates (bounce-fix 4) 2026-08-28 03:19:13 -05:00
docs codex: complete GE-flip lifecycle per owner addendum — partial fills, ge_cancel recovery, ledger, break/resume, realized rates (bounce-fix 4) 2026-08-28 03:19:13 -05:00
schemas codex: complete GE-flip lifecycle per owner addendum — partial fills, ge_cancel recovery, ledger, break/resume, realized rates (bounce-fix 4) 2026-08-28 03:19:13 -05:00
tools fix(validate): cap GE floor tax at 5,000,000 GP per item (owner decision A) 2026-08-28 02:35:53 -05:00
README.md Codex skeleton: schema contract, action grammar, data-sources rules, JSON schema, validator, golden example (low-alch-f2p, wiki+price verified), README 2026-08-27 02:59:55 -05:00

OSRS Codex

One source of truth for everything that can be botted in OSRS.

Every bot-able activity — alching, mining, slayer, bosses, trading — is described here once, in a strict client-agnostic YAML structure: requirements, execution order (state machine), the exact action sequence, economics, best-in-class setup, and anti-ban notes.

AI agents building scripts do not re-learn the game. They read a codex entry and translate it into the target client API (DreamBot / Microbot / Storm / RuneLite plugins / …). The game knowledge lives in this repo; the client glue lives in whatever script is being written.

client-agnostic                client-specific (NOT in this repo)
+----------------+             +-------------------+
| codex entry    |  translate  | DreamBot Java     |
| (YAML, strict) |  ---------> | Microbot JS       |
| actions: verbs |             | RuneLite plugin   |
+----------------+             +-------------------+

Layout

codex/<domain>/<entry-id>.yaml   # one entry per activity
  economy/       trading, alching, flipping
  training/      skill grinds (magic, mining, woodcutting, ...)
  combat/        bosses
  combat-slayers/
  quests/        quest entries (referenced by requires_quest)
  transport/     teleport/teleport-reach recipes (shared by many entries)
  meta/          account rotation, world hopping, break scheduling
docs/schema.md         # the entry contract (read this first)
docs/action-grammar.md # the universal verb vocabulary
docs/data-sources.md   # where every fact must come from + how to verify
schemas/entry.schema.json
tools/validate.py      # the gate: python3 tools/validate.py (must exit 0)

The rules (short version)

  1. One entry = one activity. State machine + action list, both mandatory.
  2. Every fact carries a source. Wiki-cited or researched <date> (a TODO: follow-up issue must land the proper citation). Live prices are re-verified against prices.runescape.wiki on every bump.
  3. Best-in-class setup is mandatory (best_practice). Top-operator execution: staff of fire for alchemy, noted items, shortest routes. Translators adopt it by default; deviating requires improvised: true.
  4. Anti-ban is first-class. Every action declares delay bounds and movement style; entries carry risk.ban_level + notes.
  5. The gate must pass before a PR merges: python3 tools/validate.py.
  6. Never mix in client knowledge. No DreamBot/Microbot/Storm API names in entries. Translations live in script repos, referencing the entry id.

Entry lifecycle

draft → verified (all facts sourced, prices re-checked, validator clean) → stale (facts > 30d old or prices moved materially). Stale entries are skipped by translators unless explicitly allowed.

Contributing

This repo is issue-driven: all content is specified in Gitea issues (acceptance criteria + source URLs + expected output path), implemented in branches, and gated by tools/validate.py in CI. No direct pushes.