woodcutting-f2p: three explicit modes + corrected axe model (governor 10323 bounce-fix 3, owner decision 10288)
- fast-xp / afk-xp / banked-income modes with deterministic first-match
ladders (no 'or'), level-1 fallbacks, pinned activity state
- axe model corrected: 41 Woodcutting to USE / 40 Attack to EQUIP;
equip only when Attack permits, else carry the same axe — committed
axe_examples incl. the 1-Attack/41-WC rune-axe carry case (owner)
- full per-mode lifecycle: prereqs, axe acquisition, initial inventory,
travel, depletion/respawn, one chop attempt, inventory-full, complete
dropping or banking route, breaks independent of incidental banking,
recovery branches, completion
- per-mode worked examples: prep -> first full-inventory boundary ->
first scheduled break -> resume (level-50 and level-70 pinned)
- realized rates: logs/hr = model chain (chop x capacity / cycle incl.
walk/deposit or drop, x respawn duty x break duty); xp/gp derived
and validator-enforced (axe_tiers / axe_examples / woodcutting_modes
structured schema blocks + 16 committed selftest fixtures)
- wiki-verified axe table 2026-08-28; prices refreshed 2026-08-28