- Dynamic inventory/drop model: no hardcoded 27-slot count; drop loop
driven by count_item ore + inventory full; equip only when Attack
requirement met (rune = 40 Attack), else carry pickaxe in inventory
- Outcome wait: new wait_rock state — re-click only on ore gained, rock
depleted, or roll timeout; never re-click the active rock
- Tier-aware cadence: roll_table per pickaxe tier (bronze 4.8s -> rune
1.8s), mandatory pause >= full roll + [0,1800]ms; anchor rune [1800,3600]
- Al Kharid hard-gated to combat 29+ (scorpion aggro ceiling 28 per wiki
Aggressiveness); sub-29 -> SE Varrock, no food in the model, eat action
removed; survive = retreat-only defensive fallback
- version 2 -> 3