use GL backend for GUI to avoid conflicts with game window (#287)
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12
src/main.rs
12
src/main.rs
@ -169,6 +169,18 @@ async fn main() {
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handle.join().unwrap();
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} else {
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let options = eframe::NativeOptions {
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wgpu_options: eframe::egui_wgpu::WgpuConfiguration {
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wgpu_setup: eframe::egui_wgpu::WgpuSetup::CreateNew(
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eframe::egui_wgpu::WgpuSetupCreateNew {
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instance_descriptor: eframe::egui_wgpu::wgpu::InstanceDescriptor {
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backends: eframe::wgpu::Backends::GL,
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..Default::default()
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},
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..Default::default()
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},
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),
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..Default::default()
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},
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viewport: eframe::egui::ViewportBuilder::default()
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.with_inner_size([854.0, 480.0])
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.with_icon(
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