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gopher64-netplay/src/ui/gui/netplay_wait.slint
Logan McNaughton 73354246f3
netplay dispatcher (#532)
* netplay dispatcher

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2025-08-03 09:25:57 +02:00

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import { VerticalBox, HorizontalBox, TextEdit, ScrollView, LineEdit, Button, GridBox } from "std-widgets.slint";
import { NetplayData } from "netplay_page.slint";
export global NetplayWaitData {
in-out property <string> motd;
in-out property <[string]> players;
in-out property <int> port;
in-out property <bool> can_start;
in-out property <string> chat_text;
in-out property <string> ping;
}
export component NetplayWait inherits Window {
title: @tr("Netplay: Waiting Room");
preferred-width: 400px;
preferred-height: 400px;
in-out property players <=> NetplayWaitData.players;
in-out property session_name <=> NetplayData.session_name;
in-out property game_name <=> NetplayData.game_name;
in-out property rom_path <=> NetplayData.rom_path;
in-out property motd <=> NetplayWaitData.motd;
in-out property port <=> NetplayWaitData.port;
in-out property can_start <=> NetplayWaitData.can_start;
in-out property chat_text <=> NetplayWaitData.chat_text;
in-out property ping <=> NetplayWaitData.ping;
callback send_chat_message(string);
callback begin_game;
VerticalBox {
Text {
text: @tr("Session Name: ") + NetplayData.session_name;
font-size: 15px;
horizontal-alignment: center;
}
Text {
text: @tr("Game Name: ") + NetplayData.game_name;
font-size: 15px;
horizontal-alignment: center;
}
Text {
text: @tr("Ping: ") + NetplayWaitData.ping;
horizontal-alignment: center;
}
GridBox {
Row {
Text {
text: "Player 1: " + players[0];
}
Text {
text: "Player 2: " + players[1];
}
}
Row {
Text {
text: "Player 3: " + players[2];
}
Text {
text: "Player 4: " + players[3];
}
}
}
TextEdit {
read-only: true;
text: NetplayWaitData.chat_text;
}
HorizontalBox {
chat_message := LineEdit {
placeholder_text: @tr("Enter chat message");
key-released(event) => {
if (event.text == Key.Return && chat_message.text != "") {
send_chat_message(chat_message.text);
chat_message.text = "";
}
accept
}
}
Button {
text: @tr("Send Message");
enabled: chat_message.text != "";
clicked => {
send_chat_message(chat_message.text);
chat_message.text = "";
}
}
}
Text {
text: NetplayWaitData.motd;
wrap: word-wrap;
}
Button {
text: @tr("Start Game");
enabled: NetplayWaitData.can_start;
clicked => {
NetplayWaitData.can_start = false;
begin_game();
}
}
}
}