Owner guidance 2026-08-29 for governor review 10476 (PR #11), finding by finding: 1. Explicit tier rank/tie-break for equal Mining gates. pickaxe_tiers declared bronze and iron both at Mining 1 / Attack 1 while the level-1 worked example called bronze canonical and carried it (27 slots) — internally contradictory under the entry's own highest-unlocked acquisition policy. pickaxe_tiers now carries an explicit rank (bronze 1 .. rune 6) and the selection rule resolves equal Mining gates by rank: Mining 1 deterministically selects IRON (7-tick roll, rank 2) over bronze (rank 1), and Attack 1 EQUIPS it (iron attack gate = 1) -> 28 ore slots. Stated at every policy layer (summary, accounts.requires_other, best_practice.equipment, prepare state, economy.supplies, a14 equip-tool gate, pickaxe_tiers head comment). An owned-only bronze run is documented as an operator choice, never the entry's selection rule. 2. Level-1 lifecycle/rate inputs recomputed. The level-1 worked example now uses the equipped iron pickaxe: 28 ore slots per drop load, iron cadence [4200, 6000] ms (midpoint 5.1 s), and the copper/tin rate re-derived from that cadence: 1.6 rolls x 5.1 + 0.5 drop + 0.39 break = 9.05 s/ore -> 398 ores/hr -> ~6,960 XP/hr (pin 6,900), replacing the bronze-midpoint 360 ores/hr / 6,300 XP/hr. Updated in mine_sites (se-varrock-copper / se-varrock-tin), economy comment block, profit_drivers, worktree example, and risk notes; no other rate changes (fast-xp iron 28,000 and banked rates untouched). 3. Recomputed 1-Attack/1-Mining fixture + capacity proof. Schema: pickaxe_tiers gains required rank (1..6); pickaxe_examples gain required expected_slots (28 equipped / 27 carried). Validator: select_pickaxe() ties by rank; every pickaxe_examples row is recomputed including expected_slots, the 1-Attack/41-Mining rune-carry fixture is preserved, and the 1-Attack/1-Mining row is now mandatory (selects iron, equipped, 28). Committed negative fixtures f18-f22: bronze-at-Mining-1, carried-at-Attack-1, wrong slots, missing 1/1 fixture, and a tier missing rank are all rejected (22 selftests pass). Preserved: complete GE tool acquisition loop, structured copper/tin below-15 fallback, fast-xp/banked-income modes, dynamic 27/28 inventory handling, declared banked targets, respawn/world-hop model, and all prior rate gates. version 6 -> 7, updated 2026-08-29. Gate: python3 tools/validate.py -> 2 entries, 0 errors, 1 pre-existing F2P WARN (low-alch-f2p researched, untouched); --selftest -> 22 PASS; git diff --check clean. |
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OSRS Codex
One source of truth for everything that can be botted in OSRS.
Every bot-able activity — alching, mining, slayer, bosses, trading — is described here once, in a strict client-agnostic YAML structure: requirements, execution order (state machine), the exact action sequence, economics, best-in-class setup, and anti-ban notes.
AI agents building scripts do not re-learn the game. They read a codex entry and translate it into the target client API (DreamBot / Microbot / Storm / RuneLite plugins / …). The game knowledge lives in this repo; the client glue lives in whatever script is being written.
client-agnostic client-specific (NOT in this repo)
+----------------+ +-------------------+
| codex entry | translate | DreamBot Java |
| (YAML, strict) | ---------> | Microbot JS |
| actions: verbs | | RuneLite plugin |
+----------------+ +-------------------+
Layout
codex/<domain>/<entry-id>.yaml # one entry per activity
economy/ trading, alching, flipping
training/ skill grinds (magic, mining, woodcutting, ...)
combat/ bosses
combat-slayers/
quests/ quest entries (referenced by requires_quest)
transport/ teleport/teleport-reach recipes (shared by many entries)
meta/ account rotation, world hopping, break scheduling
docs/schema.md # the entry contract (read this first)
docs/action-grammar.md # the universal verb vocabulary
docs/data-sources.md # where every fact must come from + how to verify
schemas/entry.schema.json
tools/validate.py # the gate: python3 tools/validate.py (must exit 0)
The rules (short version)
- One entry = one activity. State machine + action list, both mandatory.
- Every fact carries a source. Wiki-cited or
researched <date>(a TODO: follow-up issue must land the proper citation). Live prices are re-verified againstprices.runescape.wikion every bump. - Best-in-class setup is mandatory (
best_practice). Top-operator execution: staff of fire for alchemy, noted items, shortest routes. Translators adopt it by default; deviating requiresimprovised: true. - Anti-ban is first-class. Every action declares delay bounds and
movement style; entries carry
risk.ban_level+ notes. - The gate must pass before a PR merges:
python3 tools/validate.py. - Never mix in client knowledge. No DreamBot/Microbot/Storm API names in entries. Translations live in script repos, referencing the entry id.
Entry lifecycle
draft → verified (all facts sourced, prices re-checked, validator
clean) → stale (facts > 30d old or prices moved materially). Stale
entries are skipped by translators unless explicitly allowed.
Contributing
This repo is issue-driven: all content is specified in Gitea issues
(acceptance criteria + source URLs + expected output path), implemented in
branches, and gated by tools/validate.py in CI. No direct pushes.