- low-alch-f2p.yaml: 'bank at a GE-adjacent bank' source now cites the wiki Money making guide (noted-item bulk alching, West Varrock Bank F2P hub) and High Level Alchemy page (GE buying below alch value; noted-item casting). Researched-flag WARN eliminated. - Verified handoff levels from the wiki: LA 21 (31xp), SII 43 (53xp), HLA 55 (65xp), all F2P; LA page explicitly recommends HLA at 55. Recorded as a soft-efficiency-choice note on the golden entry and a new self-contained entry codex/training/magic-alch-handoff.yaml (id magic-alch-handoff). - Gate: RESULT 2 entries, 0 errors, 0 warnings; diff --check clean.
172 lines
7.8 KiB
YAML
172 lines
7.8 KiB
YAML
id: magic-alch-handoff
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title: Magic training via alchemy (LA → SII → HLA handoff)
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domain: training
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tags: [magic-training, alching, f2p, xp-training]
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status: verified
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version: 1
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updated: "2026-08-27" # ISO dates must stay quoted — YAML 1.1 parses bare dates to datetime.date
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summary: >
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The standard F2P alchemy training path: Low Level Alchemy from level 21
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(31 xp/cast), an optional Superheat Item window from 43 (53 xp/cast, smelts
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ore into bars), then High Level Alchemy from 55 (65 xp/cast, the wiki's
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recommended end-state). All three spells are F2P and stay castable after
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their unlock levels, so the handoffs are efficiency recommendations, not
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hard caps.
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accounts:
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membership: f2p # LA, SII and HLA are all members=No spells
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min_level: 21 # Magic 21 — Low Level Alchemy unlock
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requires_quest: []
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requires_other:
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- "Staff of Fire equipped (drops LA/SII/HLA rune cost to 1 nature rune per cast)"
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- "A bank with GE access within reach (runes + alch items come from the GE)"
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best_practice:
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equipment:
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- item: staff of fire
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why: "unlimited fire runes — the rune cost of every alchemy spell drops to a single nature rune per cast"
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source: "OSRS wiki — High Level Alchemy (rune cost table; Staff of fire)"
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techniques:
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- name: hand off LA -> HLA at level 55
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why: "LA page: 'Players with level 55 Magic are generally recommended to use High Level Alchemy instead, as it provides more coins and experience per cast' — 65 vs 31 xp/cast, 60% vs 40% of item value"
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source: "OSRS wiki — Low Level Alchemy (Comparison with High Level Alchemy); High Level Alchemy (infobox: level 55, 65 xp)"
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- name: optional Superheat Item window 43-55
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why: "SII unlocks at 43 (53 xp/cast) and smelts ore into bars without a furnace — a training window that can profit when ore/bar margins are positive; it cannot be cast on noted ore, so it needs an ore inventory rather than a note stack"
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source: "OSRS wiki — Superheat Item (43 Magic, 53 xp, F2P; 'smelt ore into bars without a furnace'; 'cannot be cast on noted ore')"
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- name: buy GE items below alch value, cast on noted items at a bank
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why: "HLA page: 'Players who train this way can break even on the cost of runes, or even turn a profit, by buying items on the Grand Exchange for a lower cost than the item's High Alchemy value'; all alchemy spells work on noted items, saving bank withdrawals per cast"
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source: "OSRS wiki — High Level Alchemy (GE buying for break-even/profit; noted-item casting)"
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- name: treat the handoffs as soft efficiency choices
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why: "all three spells remain castable past 21/43/55 and stay on the standard F2P spellbook, so the tier switches optimise xp/cast and cost rather than gate the path"
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source: "OSRS wiki — Low Level Alchemy; Superheat Item; High Level Alchemy (level + experience infoboxes, members=No)"
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economy:
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# Per-cast economics at 2026-08-27 snapshot (prices.runescape.wiki latest):
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# staff of fire -> 1 nature rune per cast. Nature rune id 561 buy 145
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# (mapping limit 18000, cross-checked against Module:Exchange/Nature_rune,
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# members=false, lowalch 72 = 40% of value 180 — consistency assertion).
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# Income/net per cast depend on the alched item, so they live in the
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# per-activity entries (low-alch-f2p, f2p-alch-catalog): this entry only
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# prices the shared consumable.
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item: nature rune
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item_id: 561
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cost_per_cycle: 145 # one nature rune per cast (staff of fire), buy price 2026-08-27
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xp_per_hour: 117000 # HLA tier (65 xp/cast, ~1800 casts/hr at the 3-tick spell speed — derived; LA tier 55800, SII tier 95400)
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supplies:
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- item: nature rune
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qty_per_cycle: 1
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source: ge
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ge_limit: 18000 # mapping + Module:Exchange agree
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profit_drivers:
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- "XP per cast by tier (wiki infoboxes): LA 31 (level 21) / SII 53 (level 43) / HLA 65 (level 55)"
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- "HLA can break even or profit on GE-bought items priced below their High Alchemy value (HLA page); LA is a loss at current prices (see low-alch-f2p)"
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- "SII turns a profit only when ore + nature costs stay under the resulting bar's GE price — re-check margins per window (SII page)"
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state_machine:
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initial: idle
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terminal: [complete, failed]
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states:
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idle:
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goal: be at a bank with GE access, staff of fire equipped, nature runes in stock
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next: [cast, bank_supplies, complete, failed]
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cast:
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goal: cast the current tier spell (LA below 43, SII 43-55 if chosen, HLA from 55)
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next: [cast, bank_supplies, complete, failed]
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bank_supplies:
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goal: deposit coins, restock nature runes (+ ores if running the SII window)
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next: [cast, idle]
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complete:
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goal: magic level target reached
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failed:
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goal: hard failure — stop, log ERROR sentinel, alert
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transitions:
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- from: cast
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when: "nature rune count < buffer (or ore count < buffer in SII window)"
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to: bank_supplies
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- from: cast
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when: "level 43 reached and the SII window is chosen (margins positive)"
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to: cast
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- from: cast
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when: "level 55 reached"
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to: cast
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- from: idle
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when: "magic level >= target"
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to: complete
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actions:
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- id: a1
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step: reach-bank
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verb: move_to
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target: bank
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params:
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location: "nearest bank with GE"
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method: [teleport, walk]
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on_fail: retry
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anti_ban:
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delay: [400, 1600]
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- id: a2
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step: buy-supplies
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verb: ge_buy
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target: grand-exchange
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params:
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item: "nature rune (and ores during the SII window)"
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qty: "fill to buffer"
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max_price: "live low + 5%"
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on_fail: retry
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anti_ban:
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delay: [1200, 3000]
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- id: a3
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step: cast-tier-spell
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verb: use_item_on
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target: "tier supply in inventory (noted stack for LA/HLA, ore for SII)"
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params:
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spell: "Low Level Alchemy | Superheat Item | High Level Alchemy (per current tier)"
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item: "cheapest live candidate in inventory"
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on: "itself"
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on_fail: retry
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anti_ban:
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delay: [1600, 3400] # 3-tick cast = ~5.4s game; stay under it, humanised
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- id: a4
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step: bank-loop
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verb: bank_inventory
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target: bank
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params:
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deposit: [all coins, all products]
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withdraw: "nature runes up to buffer (+ ores during the SII window)"
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on_fail: alert
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run_control:
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iteration: "one cast"
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max_iterations: null
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break:
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every: [8, 14] # bank cycles (breaks land on bank visits)
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for: [45, 120] # seconds of idle AFK
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stop_conditions:
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- "magic level >= target"
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- "gp under floor"
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- "3 consecutive failed casts (client issue — do not loop)"
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risk:
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ban_level: low
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notes:
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- "3-tick cast cadence is the main detection vector; keep anti_ban delays."
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- "The valuable-item warning fires on item GE value (not alch value) — the script must handle the warning widget when alching high-value items (HLA page)."
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- "SII ore-buy bursts are pace-sensitive like any GE buy; respect the 4h limit window."
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sources:
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- "OSRS wiki — Low Level Alchemy (21 Magic, 31 xp/cast, members=No, 3-tick, 40% of item value; 'recommended to use High Level Alchemy instead' at 55 Magic)"
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- "OSRS wiki — Superheat Item (43 Magic, 53 xp/cast, members=No; smelts ore into bars without a furnace; cannot be cast on noted ore)"
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- "OSRS wiki — High Level Alchemy (55 Magic, 65 xp/cast, members=No, 60% of item value; GE buying for break-even/profit; noted-item casting; valuable-item warning)"
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- "prices.runescape.wiki/api/v1/osrs/mapping (id 561 nature rune: members=false, limit 18000, value 180, lowalch 72; limit cross-checked against Module:Exchange/Nature_rune — agree)"
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- "prices.runescape.wiki/api/v1/osrs/latest (nature rune buy 145, snapshot 2026-08-27)"
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verified: "2026-08-27" # keep quoted (YAML 1.1 date parsing)
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related:
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- low-alch-f2p
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- f2p-alch-catalog
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- high-alch-p2p
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