Owner decision 2026-08-28: expose separate fast-xp (powermine, drop) and
banked-income (deterministic target ore + mine, bank) modes; never select
highest-available rocks. Separate pickaxe gates per tier: Mining level
decides usability (rune 41), Attack only equipping (rune 40) — pinned
1-Attack/41-Mining carry-and-use example. Modeled policy rates recomputed
with cadence, respawn idle, drop/bank legs and breaks (fast-xp ~32,400
XP/hr; banked iron ~56,500 gp/hr); 52,500 kept as labeled external
benchmark only. Worked examples per mode covering preparation -> first
full inventory -> first break -> resume. Validator now proves the gate
distinction and both modes for mining entries.
- Dynamic inventory/drop model: no hardcoded 27-slot count; drop loop
driven by count_item ore + inventory full; equip only when Attack
requirement met (rune = 40 Attack), else carry pickaxe in inventory
- Outcome wait: new wait_rock state — re-click only on ore gained, rock
depleted, or roll timeout; never re-click the active rock
- Tier-aware cadence: roll_table per pickaxe tier (bronze 4.8s -> rune
1.8s), mandatory pause >= full roll + [0,1800]ms; anchor rune [1800,3600]
- Al Kharid hard-gated to combat 29+ (scorpion aggro ceiling 28 per wiki
Aggressiveness); sub-29 -> SE Varrock, no food in the model, eat action
removed; survive = retreat-only defensive fallback
- version 2 -> 3
- Powermine drop loop: model per-slot Dropping of non-stackable ores —
drop_run now self-loops (count_item ore > 0 -> drop_run) until the
inventory is empty, then back to mine; a6 drops one occupied slot per
execution and its params state the iteration contract.
- Click cadence: a2 delay was 600-1400ms, below the rune pickaxe 3-tick
(1.8s) mining roll — replaced with 2000-4200ms and comment distinguishing
the roll interval from translator re-click cadence (bronze 8 ticks = 4.8s
note).
- Al Kharid survivability: route gate modeled - scorpion is level 14 and
attacks players at combat <= 28 (wiki Aggressiveness, 2x rule), so Al
Kharid powermine requires combat 29+ or food; new survive state with eat/
retreat actions (a7/a8), hard-failure path (food exhausted + low HP ->
failed; death = hard failure, no respawn claim). Banked South-east Varrock
route preserved for sub-29 accounts. version 1 -> 2. Validator: 0 errors,
1 pre-existing F2P WARN.