Commit Graph

7 Commits

Author SHA1 Message Date
Claude
a0b03b87c6 codex: mining-f2p — level-1 pickaxe tie-break: Mining 1 selects+equips iron (bounce-fix attempt 6)
Owner guidance 2026-08-29 for governor review 10476 (PR #11), finding by finding:

1. Explicit tier rank/tie-break for equal Mining gates. pickaxe_tiers
   declared bronze and iron both at Mining 1 / Attack 1 while the
   level-1 worked example called bronze canonical and carried it (27
   slots) — internally contradictory under the entry's own
   highest-unlocked acquisition policy. pickaxe_tiers now carries an
   explicit rank (bronze 1 .. rune 6) and the selection rule resolves
   equal Mining gates by rank: Mining 1 deterministically selects IRON
   (7-tick roll, rank 2) over bronze (rank 1), and Attack 1 EQUIPS it
   (iron attack gate = 1) -> 28 ore slots. Stated at every policy
   layer (summary, accounts.requires_other, best_practice.equipment,
   prepare state, economy.supplies, a14 equip-tool gate, pickaxe_tiers
   head comment). An owned-only bronze run is documented as an operator
   choice, never the entry's selection rule.

2. Level-1 lifecycle/rate inputs recomputed. The level-1 worked
   example now uses the equipped iron pickaxe: 28 ore slots per drop
   load, iron cadence [4200, 6000] ms (midpoint 5.1 s), and the
   copper/tin rate re-derived from that cadence: 1.6 rolls x 5.1 + 0.5
   drop + 0.39 break = 9.05 s/ore -> 398 ores/hr -> ~6,960 XP/hr (pin
   6,900), replacing the bronze-midpoint 360 ores/hr / 6,300 XP/hr.
   Updated in mine_sites (se-varrock-copper / se-varrock-tin),
   economy comment block, profit_drivers, worktree example, and risk
   notes; no other rate changes (fast-xp iron 28,000 and banked rates
   untouched).

3. Recomputed 1-Attack/1-Mining fixture + capacity proof. Schema:
   pickaxe_tiers gains required rank (1..6); pickaxe_examples gain
   required expected_slots (28 equipped / 27 carried). Validator:
   select_pickaxe() ties by rank; every pickaxe_examples row is
   recomputed including expected_slots, the 1-Attack/41-Mining
   rune-carry fixture is preserved, and the 1-Attack/1-Mining row is
   now mandatory (selects iron, equipped, 28). Committed negative
   fixtures f18-f22: bronze-at-Mining-1, carried-at-Attack-1, wrong
   slots, missing 1/1 fixture, and a tier missing rank are all
   rejected (22 selftests pass).

Preserved: complete GE tool acquisition loop, structured copper/tin
below-15 fallback, fast-xp/banked-income modes, dynamic 27/28
inventory handling, declared banked targets, respawn/world-hop model,
and all prior rate gates. version 6 -> 7, updated 2026-08-29.

Gate: python3 tools/validate.py -> 2 entries, 0 errors, 1 pre-existing
F2P WARN (low-alch-f2p researched, untouched); --selftest -> 22 PASS;
git diff --check clean.
2026-08-29 03:12:40 -05:00
Claude
64b5e4890e codex: mining-f2p — executable GE purchase loop, structured copper/tin below-15 fallback, a2 target restrict (bounce-fix 5)
Governor bounce 5 (2026-08-28) repaired finding by finding:
1. Tool purchase is now executable end to end: new a10 ge_open before any
   ge_buy; a12 wait-ge-fill is BOUNDED (one 3-6 min fill window) and on
   no-fill/partial-fill TIMEOUT cancels the resting offer -> a13
   collects/refunds -> fail closed via recover (3 loops -> failed); a resting
   offer is never re-placed indefinitely. Actions renumbered a11..a17.
2. min_level 1 copper/tin below-15 path now has STRUCTURED fallback rows
   (mine_sites se-varrock-copper / se-varrock-tin, level 1, 17.5 xp, safe
   East Varrock) added to mining_modes.fast-xp.sites; level-1 and level-14
   selections are pinned in a new mining_selections block and recomputed by a
   new select_fast_site() validator gate (+ 3 committed selftest fixtures).
3. a2 no longer advertises silver/coal/gold/mithril banked targets: it
   restricts banked-income to the declared rows (iron @ se-varrock-bank,
   adamantite @ al-kharid-south-adamantite); superheat-coal technique is
   marked informational-only. New ge_open/ge_offers_done/ge_collect
   validator gate (+ 1 fixture). Modeled below-15 rate 6,300 XP/hr (was
   the unbacked '~8,800' prose) recomputed from the bronze cadence midpoint.

Validator: 2 entries, 0 errors, 1 pre-existing WARN; --selftest 17 PASS;
git diff --check clean.
2026-08-28 15:51:05 -05:00
Claude
765505ed0f codex: structured mining data model + respawn/success-correct rates + executable tool prep (bounce-fix 4, owner mode decision)
Governor bounce 4 + owner guidance 2026-08-28 (structured, provable, full lifecycle):

1. site model is data, not prose: new mine_sites table (ore, gates, rock_count,
   respawn_seconds, rolls_per_ore, modeled_ores_per_hour, world_hop, selectable,
   inventory_policy, access, safety, route). Adamantite @ Al Kharid south is now
   respawn-BOUND (2 rocks, 240 s respawn): modeled 120 ores/hr ONLY with world
   hopping (wiki F2P adamantite guide) = 70,080 gp/hr; no-hop ceiling ~30/hr =
   17,520; the 839 ores/hr iron-cadence fantasy is gone and a cadence-ceiling
   gate rejects it. Runite is selectable:false (Wilderness PK risk, ~12 min
   respawn) — refused, not hand-waved. New hop state + hop_world action (a14)
   implement the world-hop policy; long-respawn selectable sites REQUIRE
   world_hop + a hop_world action (validator).
2. fast-xp success model: rolls_per_ore 1.33 (61+, derived from the wiki 52,500
   benchmark: 1,500 ores/hr / 2,000 3-tick rolls/hr); rates recomputed with
   success rolls + respawn math (3 rocks x 3.59 s = 10.8 s > 5.4 s respawn ->
   zero idle, pinned) + drop/bank + breaks: xp_per_hour 28,000 (was 32,400 with
   a flat 0.3 s and 1 ore/click); 52,500 stays a labeled external benchmark.
3. sub-29 fast-xp preserved: South-east Varrock DROP site (safe, same mode) —
   the mode never silently switches to banking.
4. tool prep executable end to end: check-tool (has_item) -> withdraw-tool
   (owned branch, bank_inventory) or buy-tool + wait-ge-fill (ge_offers_done) +
   collect-tool (ge_collect, verify) -> equip-tool via menu_option Wield with
   the Attack gate; recovery on purchase/equip failure (3 -> failed).
5. VALIDATOR PROVES THE CONTRACT (no phrase-search): pickaxe_tiers must match
   the canonical F2P table exactly (Mining=use gate, Attack=equip gate,
   roll_ticks); pickaxe_examples recomputed per row (1-Attack/41-Mining must
   select + CARRY rune; 40-Attack/70-Mining equips; 5-Attack/30-Mining carries
   mithril); both modes declared with fixed inventory policies; mode refs must
   resolve to declared selectable policy-matching sites; Wilderness selectable
   -> error; modeled ores/hr <= 3600/(rolls_per_ore x 2.7 s); xp_per_hour
   within 2% of the modeled fast-xp rate. 13 committed --selftest fixtures
   (negative cases included) wired into every gate run.

Evidence: validate 2 entries 0 errors 1 pre-existing WARN; --selftest 13 PASS;
synthetic 3-way merge main 79cab78 (incl. catalog) + head clean + gate green;
git diff --check clean. version 4 -> 5.
2026-08-28 03:34:48 -05:00
Claude
126cf7b38a codex: mining-f2p — fast-xp/banked-income modes, Mining-vs-Attack pickaxe gates, modeled rates (bounce-fix attempt 3)
Owner decision 2026-08-28: expose separate fast-xp (powermine, drop) and
banked-income (deterministic target ore + mine, bank) modes; never select
highest-available rocks. Separate pickaxe gates per tier: Mining level
decides usability (rune 41), Attack only equipping (rune 40) — pinned
1-Attack/41-Mining carry-and-use example. Modeled policy rates recomputed
with cadence, respawn idle, drop/bank legs and breaks (fast-xp ~32,400
XP/hr; banked iron ~56,500 gp/hr); 52,500 kept as labeled external
benchmark only. Worked examples per mode covering preparation -> first
full inventory -> first break -> resume. Validator now proves the gate
distinction and both modes for mining entries.
2026-08-28 03:15:04 -05:00
Claude
ba3a8af9f9 codex: fix mining-f2p entry per governor review (bounce fix attempt 2)
- Dynamic inventory/drop model: no hardcoded 27-slot count; drop loop
  driven by count_item ore + inventory full; equip only when Attack
  requirement met (rune = 40 Attack), else carry pickaxe in inventory
- Outcome wait: new wait_rock state — re-click only on ore gained, rock
  depleted, or roll timeout; never re-click the active rock
- Tier-aware cadence: roll_table per pickaxe tier (bronze 4.8s -> rune
  1.8s), mandatory pause >= full roll + [0,1800]ms; anchor rune [1800,3600]
- Al Kharid hard-gated to combat 29+ (scorpion aggro ceiling 28 per wiki
  Aggressiveness); sub-29 -> SE Varrock, no food in the model, eat action
  removed; survive = retreat-only defensive fallback
- version 2 -> 3
2026-08-27 17:00:42 -05:00
Claude
b06b168c55 codex: fix mining-f2p entry per governor review (bounce fix attempt 1)
- Powermine drop loop: model per-slot Dropping of non-stackable ores —
  drop_run now self-loops (count_item ore > 0 -> drop_run) until the
  inventory is empty, then back to mine; a6 drops one occupied slot per
  execution and its params state the iteration contract.
- Click cadence: a2 delay was 600-1400ms, below the rune pickaxe 3-tick
  (1.8s) mining roll — replaced with 2000-4200ms and comment distinguishing
  the roll interval from translator re-click cadence (bronze 8 ticks = 4.8s
  note).
- Al Kharid survivability: route gate modeled - scorpion is level 14 and
  attacks players at combat <= 28 (wiki Aggressiveness, 2x rule), so Al
  Kharid powermine requires combat 29+ or food; new survive state with eat/
  retreat actions (a7/a8), hard-failure path (food exhausted + low HP ->
  failed; death = hard failure, no respawn claim). Banked South-east Varrock
  route preserved for sub-29 accounts. version 1 -> 2. Validator: 0 errors,
  1 pre-existing F2P WARN.
2026-08-27 12:49:58 -05:00
Claude
d6eb514b3e codex/training/mining-f2p.yaml: F2P mining entry (issue #4)
Wiki-verified 2026-08-27 (Free-to-play Mining training guide):
- F2P ore chain: clay 1/5xp, copper 1/17.5, tin 1/17.5, iron 15/35, silver
  20/40, coal 30/50, gold 40/65, mithril 55/80, adamantite 70/95, runite
  85/125; pickaxe tiers bronze->rune with roll intervals (rune = 3 ticks).
- Rates: iron powermine ~50,000 xp/hr at 41+ with rune pickaxe, 52,500 at
  61+; Al Kharid = only F2P 3-rock spot; Doric's Quest 1,300 xp.
- Money: adamantite (70) banking; runite (85) cited as fastest F2P money.
Prices snapshot 2026-08-27 (prices.runescape.wiki latest): iron 70, coal
151, silver 73, gold 154, mithril 159, adamantite 584, runite 10265 (id 451).
Gate: RESULT 2 entries, 0 errors, 1 warning (pre-existing researched flag
on low-alch-f2p.yaml on main — resolved by PR !10, not this branch).
2026-08-27 03:30:47 -05:00