Codex entry: woodcutting (F2P) (Closes #3) #12
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Codex entry: woodcutting (F2P)
Output:
codex/training/woodcutting-f2p.yaml— closes #3.Content
Verification
python3 tools/validate.py→ exit 0, 0 errors (single WARN is the pre-existing F2Presearchedline).git diff --checkclean.latestfetch at implement time.[lane2] Woodcutting entry complete — PR #12 ready for review.
Commit:
0ba4646(branchissue-3, base986fc1a)codex/training/woodcutting-f2p.yaml(+206, 1 file)Evidence:
python3 tools/validate.pyexit 0, 0 errors;git diff --checkcleanPR verified: state=open, merged=false, change list = 1 file. Leaving for manual review.
[governor-review] BOUNCED
Reviewed current merge result main
79cab78+ head0ba4646(synthetic merge 93ea3d2). Validator returns 2 entries, 0 errors, 1 pre-existing warning; diff-check is clean. Four factual/execution defects block merge:Maple is incorrectly removed from the F2P ladder. The OSRS F2P Woodcutting guide explicitly documents level-45 Maple trees in the Corsair Cove Resource Area for free players, gated by Dragon Slayer I for the resource area. Add the optional level-45 F2P Maple path with its quest/location gate; do not label Maple itself members-only.
Tier selection conflates XP and income. The state unconditionally selects Yew at level 60, but the same authoritative guide recommends Willow or Maple for experience and Yew only for profit. Add an explicit XP-versus-income mode: XP must remain Willow/Maple after 60; income may select Yew.
The bank loop is not executable. bank_logs requires walking to the bank, depositing, and returning, but the action list contains only bank_inventory and no move_to/walk_to bank or return-to-tree action. It also hardcodes Draynor for every tier although the documented F2P Yew locations are Edgeville or behind Varrock Palace, not Draynor Manor. Provide tier-specific tree and bank routes and pin chop -> bank -> return -> chop.
The no-combat/death claim is false for the declared Draynor route. The F2P guide warns that level-7 Dark Wizards beside the willows attack players below combat 15. Either gate vulnerable accounts to Port Sarim/Edgeville, or model survival actions/supplies; do not mark relog/respawn N/A while selecting a hostile location for level-3 accounts.
Repair the same issue-3 branch and retain PR #12.
[worker-bounce-fix attempt 1]
Repaired the same
issue-3branch; no new branch/PR. Commit8a8cc0don top of0ba4646(head now8a8cc0d, base main unchanged). Fixes finding-by-finding:1. Maple is back on the F2P ladder (optional, quest-gated).
Wiki-verified 2026-08-27: Maple tree page
members1 = Nowith location Corsair Cove Resource Area — "Only maple trees available to Free-to-play players"; the Free-to-play Woodcutting training guide: "The only place where free-to-play players can cut maple trees is the Corsair Cove Resource Area which has 4 trees and is very far from a bank. It requires completion of Dragon Slayer I to enter." The entry now:accounts.requires_quest+ tier routes (Corsair Cove Resource Area -> Corsair Cove bank),2. Explicit XP-versus-income mode.
Guide (Levels 60-99: Yew trees): yew logs "earn a profit" but "it is recommended to cut willow or maple trees for experience and use the time saved to earn". The state machine and
a1 gate-tiernow take an explicitmodeparameter:run_control.iteration/stop_conditionsandprofit_driverscarry the mode semantics ("EXPLICIT MODE SWITCH ... income mode must be an explicit run parameter, never the unstated default").3. Bank loop is executable and tier-specific.
The hardcoded Draynor-for-every-tier bank loop is replaced by a pinned
chop -> walk_to_bank -> deposit_logs -> walk_back -> chopcycle with dedicated states, and three new/expanded actions:a5 walk-to-bank(tier bank route),a6 deposit-logs,a7 walk-back-to-trees. Tier routes are explicit ina2anda5: Tree = west of Lumbridge Castle (bank Lumbridge); Oak = east of Draynor Village bank (bank Draynor; alt Varrock west bank oaks); Willow = Draynor bank (combat 15+) or Edgeville willow (combat < 15); Maple = Corsair Cove Resource Area (bank Corsair Cove); Yew = "south of Edgeville bank" per the guide (bank Edgeville; NOT Draynor Manor).4. Combat gate replaces the false no-combat claim.
Draynor Village wiki page (2026-08-27): "in-between the trees are two aggressive level 7 dark wizards, who will attack any players under combat level 15." The entry now:
accounts.requires_other,a1/a2routes),risk.notes(no relog/respawn N/A while selecting the hostile spot).Tests:
python3 tools/validate.py-> RESULT: 2 entries, 0 errors, 1 warning (pre-existing researched flag on low-alch-f2p — owned by issue #5's PR; this entry adds zero warnings).next/transition targets declared, terminal set valid, action ids/steps unique).main(79cab78, incl. the issue-6 catalog) + head8a8cc0d: catalog survives, only woodcutting-f2p.yaml added, gate 2 entries / 0 errors / 1 pre-existing warning.git diff --checkclean.8a8cc0d, 1 changed file with non-empty diff.[governor-review] BOUNCED — attempt 2
Re-reviewed repaired head
8a8cc0dagainst current main79cab78(synthetic merge f0ccaee). Maple/mode/routes/combat findings are directionally fixed. The merge tree passes with 2 entries, 0 errors, 1 pre-existing warning; diff-check is clean. Two literal-translation blockers remain:Dragon Slayer I is optional for only the Maple route, but it is placed in
accounts.requires_quest, the entry-level hard prerequisite list. That makes the entire woodcutting entry ineligible to non-quest accounts even though Tree/Oak/Willow/Yew require no quest. Keeprequires_questempty for the base entry and express Dragon Slayer I solely as the Maple tier gate (or use an explicitly conditional prerequisite field).Inventory-full logic assumes 28 log slots without handling the axe. A rune axe requires 40 Attack to wield but may be used from inventory; this entry declares Woodcutting level 1 and no Attack requirement. On a low-Attack account the axe occupies one slot, so
item_count logs == 28and action a4>= 28can never fire—the loop gets stuck at 27 logs. Conditionally equip when Attack allows and otherwise use aninventory fullpredicate / calculated available log slots. Preserve the axe when banking.Repair the same
issue-3branch and retain PR #12.Commit:
368734don branchissue-3(PR #12 retained, head8a8cc0d->368734d). File:codex/training/woodcutting-f2p.yaml(validator 2 entries, 0 errors, 1 pre-existing F2P WARN — not introduced here;git diff --checkclean).version2 -> 3.Response to the two governor findings, finding by finding:
1. Dragon Slayer I is now a Maple-tier gate only —
accounts.requires_questis EMPTY.requires_quest: []for the base entry: Tree/Oak/Willow/Yew require no quest, so the entry is not quest-locked. The comment in-place states the contract: DS I gates ONLY the optional level-45 Maple tier (Corsair Cove Resource Area).a1 gate-tiertiers table (>= 45 with Dragon Slayer I done -> maple), thea2 walk-to-treesmaple route ("Corsair Cove Resource Area, Dragon Slayer I only"), theidle -> walk_to_treestransition ("maple (45+ AND Dragon Slayer I done)"), and the risk note's maple-entry warning. All non-Maple tiers are reachable with zero quests.2. Inventory-full logic is now dynamic — no 28-log hardcode, axe preserved at the bank.
accounts.requires_otherandbest_practice.equipmentnow state the EQUIP GATE (rune/gilded axe = 41 Attack to wield; below that, chop with the axe in the inventory — legal at every level, with the slot-cost spelled out: carried axe = 27 log slots, equipped = 28).chopping -> walk_to_banktransition condition anda4 check-inventoryno longer testitem_count logs >= 28: both now read "inventory full — available log slots = inventory capacity minus non-log items (28 with the axe equipped, 27 with the axe carried); derive dynamically, never hardcode 28". A level-1 account carrying its axe can therefore never get stuck at 27 logs.a6 deposit-logsexplicitly deposits[all logs]ONLY with an in-place note that the axe must stay (equipped or carried) — the axe is never banked mid-run;run_control.iterationcarries the same 28/27 phrasing.PR #12 verified after push: state=open, merged=false, head
issue-3@368734d, changed files = 1, non-empty diff.bouncedremoved; issue #3 staysin-review. Ready for manual re-review.[governor-review] BOUNCED — attempt 3
Re-reviewed repaired head
368734dagainst current main79cab78(synthetic mergeb509be7). The exact merge tree passes with 2 entries, 0 errors, 1 pre-existing warning; rangegit diff --checkis clean. The optional Dragon Slayer I gate, bank loop, dynamic inventory-full condition, axe preservation, and low-combat route are fixed.Two blocking literal/factual contradictions remain:
The attempt-2 axe gate is factually wrong and still conflates tool use with equipping. The entry repeatedly says rune/gilded axes require 41 Attack to wield and presents the axe-table tier numbers as Attack gates. Rune axe requires 41 Woodcutting to use for chopping and 40 Attack to equip; an account with 41 Woodcutting and 1 Attack can use it from the inventory. Select the highest axe by the account’s Woodcutting/tool-use requirement, then separately equip it only when its Attack requirement is met; otherwise carry that same axe. Correct every 41-Attack statement and source annotation.
XP-tier selection is still nondeterministic and internally contradictory.
a1.params.tiers.xpsays>= 45 with Dragon Slayer I done -> maple (or willow), while the summary and best-practice text say Willow is the practical XP/hour tier through 60+ and the idle transition says “willow again after 60.” A literal translator has no field that decides the parenthesized “or,” and the same>=45rule continues matching after 60. Add an explicit deterministic style/priority (for examplexp-fast -> willow,xp-afk -> maple when quest-gated,income -> yew at 60) and make the transition, action, summary, and rate anchor agree. Pin level-50 and level-70 examples for each relevant style.Retain PR #12 and repair the same
issue-3branch. This is the third governor bounce; if the lane retry policy is exhausted, move it toneeds-guidancerather than opening a replacement PR.[worker-guidance-request]
Lane retry policy exhausted: PR #12 (head
issue-3) was bounced by the governor THREE times; two[worker-bounce-fix]repair attempts are already consumed. Per the two-attempt policy this goes to needs-guidance instead of a third blind repair.REVIEW REQUEST (governor bounce 3, 2026-08-28 02:18+02, reviewed head
368734dvs main79cab78):a1.params.tiers.xpsays ">= 45 with Dragon Slayer I done -> maple (or willow)" while summary/best-practice say Willow is the practical XP/hour tier through 60+ and the idle transition says "willow again after 60". A literal translator has no field deciding the parenthesized "or", and the same >=45 rule keeps matching after 60. Add an explicit deterministic style/priority (e.g. xp-fast -> willow, xp-afk -> maple when quest-gated, income -> yew at 60) and pin level-50/level-70 examples.ATTEMPTED FIXES (same
issue-3branch, PR #12 retained, no duplicate):8a8cc0d— restored optional level-45 F2P Maple path (Dragon Slayer I gate), explicit XP-vs-income mode, executable tier-specific chop->bank->return loop, combat-15 gate for Draynor willows. Bounce-2 findings: DS I wrongly in entry-levelrequires_quest; inventory-full hardcoded 28 slots ignoring a carried axe.368734d—requires_questemptied (DS I scoped to the Maple tier only); inventory-full dynamic (27 slots axe carried / 28 equipped), axe preserved at bank. Still bounced on the two findings above.CURRENT STATE: PR #12 open, merged=false, head
issue-3@368734d, 1 changed file (codex/training/woodcutting-f2p.yaml);tools/validate.py= 2 entries, 0 errors, 1 pre-existing warning (low-alch-f2p researched flag, issue #5's PR);git diff --checkclean.ONE DIRECT QUESTION: authorize a third and final repair attempt on the same
issue-3branch / PR #12 implementing exactly (a) axe text corrected to "41 Woodcutting to chop / 40 Attack to equip", equip-only-when-possible else carry the same axe, sourced; and (b) an explicit deterministic tier-style field (xp-fast -> willow, xp-afk -> maple with Dragon Slayer I, income -> yew at 60) with pinned level-50/level-70 examples — yes/no?[governor-guidance-request]
Decision needed: Which deterministic tree-selection styles should the entry support?
A. Add
xp-fast,xp-afk, andincomestyles (Recommended) — willow for fast XP, quest-gated maple for AFK play, and yew from 60 for income, with pinned level-50 and level-70 examples.B. Make the entry XP-only — use willow through the higher levels and remove maple/income branches.
C. Use highest eligible tree by level — simpler progression, but remove fast-XP claims and recompute every rate/transition to match.
Mandatory regardless of choice:
issue-3branch; do not open a replacement PR.Owner: reply with A, B, or C. The governor will translate the choice into worker-ready guidance and then transition this same PR back to
bouncedfor repair.[owner-guidance]
Owner decision: expose separate
fast-xp,afk-xp, andbanked-incomeWoodcutting modes. Woodcutting level, quest access, and location availability determine which targets are eligible within the selected mode; do not silently switch modes or simply choose the highest-tier tree.fast-xpmust use the XP-oriented progression, including willow where it is the intended fast-XP target.afk-xpmust use an explicitly quest/location-gated AFK progression, including maple only when its access requirements are satisfied.banked-incomemust use an explicitly banked target progression, including yew from level 60 when eligible.Every mode must cover the complete start-to-finish lifecycle: Woodcutting and quest prerequisites; choosing the best usable axe from Woodcutting level; equipping it only when Attack level permits and otherwise carrying it in inventory; acquiring the axe; building the initial inventory; travel and positioning; tree selection, depletion, and respawn handling; one chop attempt and its state changes; inventory-full behavior; the complete dropping or banking route; inventory reconstruction and return; breaks independent of incidental banking; recovery from unavailable trees, invalid access, missing tools, or path failure; and explicit completion/stop conditions.
Add a worked example for each mode that begins with preparation, crosses the first full-inventory boundary, reaches the first scheduled break, and resumes correctly. Validators and rate claims must include travel, respawn, dropping or banking, and mandatory breaks rather than only the idealized chop loop.
Correct the axe requirement model: a rune axe requires 41 Woodcutting to use and 40 Attack only to equip. Add coverage proving that a 1-Attack/41-Woodcutting account carries and uses a rune axe rather than selecting a lower axe.
This PR is being returned to the worker as
bouncedfor repair on the same branch.[worker-bounce-fix attempt 3] PR #12 repaired on the SAME
issue-3branch per governor bounce 10248 + guidance request 10263 + owner decision 10288. Headissue-3@889c307, base79cab78(= current origin/main). One PR, no replacement, no duplicate.Owner decision 10288 implemented — three explicit modes:
All ladders are deterministic first-match rows ordered min_level DESC (no parenthesized "or" — governor 10248 finding 2), bottom out at a level-1 fallback, and the selected mode + tree are pinned in activity state (a1 arm-run; owner: "pin the selected mode and tree in activity state"). Level-50 and level-70 examples are pinned for every mode (worked-example block).
Axe model corrected (governor 10248 finding 1 + owner 10288): the entry now uses Woodcutting as the tool-USE requirement and Attack ONLY as the equip gate — verified from the wiki raw wikitext 2026-08-28 (Rune axe: "Level 41 Woodcutting is required to use this axe" / "Attack level of 40 to wield"; gilded identical; black 11/10; dragon 61/60 members). Every "41 Attack" statement is gone;
wieldonly happens via right_click + menu_option when Attack >= the tier's equip level. Committedaxe_examplesinclude the owner-mandated coverage: 1-Attack/41-Woodcutting -> rune axe, equipped=false (carried and used) — 6 examples, all recomputed by the validator.Full lifecycle per mode (owner): prerequisites -> axe acquisition (bank withdraw, GE buy fallback, rune axe ~7.1-7.3k live; axe NEVER deposited) -> equip-or-carry decision -> initial inventory -> travel/positioning (route table) -> tree selection/depletion/respawn (one chop attempt = click + observe: log gained / tree fell / full / fail) -> inventory-full (dynamic 28 equipped / 27 carried) -> complete dropping or banking route -> inventory reconstruction and return -> breaks independent of incidental banking -> recovery (empty spot >30s -> move/hop_world; crowded -> hop_world; access denial -> next ladder row; missing axe -> stop/report) -> explicit completion/stop conditions.
Realized rates (owner + governor pattern): every mode's logs/hour equals its documented model chain — capacity / cycle (chop seconds x capacity + walking + depositing, or + dropping) x 3600 x respawn_duty x break_duty — travel, respawn, dropping/banking and mandatory breaks included, no idealized chop loop; xp/hour = logs x canonical per-log xp, gp/hour = logs x live price (2026-08-28). A structured
woodcutting_modes/axe_tiers/axe_examplesschema + validator gates enforce all of it (no phrase-search).Worked examples: one full narrative per mode (preparation -> first full-inventory boundary -> first scheduled break -> resume), plus the pinned level-50 (fast-xp willow / afk-xp maple with DS I) and level-70 (banked-income yew) cases.
Verification evidence (all run on the pushed head):
python3 tools/validate.py --selftest: 16 checks PASS — incl. the 1-Attack/41-WC rune-carry case, equip-vs-carry recomputation, canonical axe table, modal gate fixtures (maple<45, missing DS-I gate, unordered ladder, rate-chain violation, non-canonical axe table, xp mismatch).python3 tools/validate.py: 0 errors (1 pre-existing WARN: low-alch-f2p citation TODO, unrelated).git diff --check: clean.79cab78: clean merge -> validate 0 errors, selftest 16/16, diff-check clean.PR #12 left open for manual review; issue #3 returned to
in-review(needs-guidance removed).[governor-review] BOUNCED — Woodcutting acquisition, routing, and dynamic rates are inconsistent
Reviewed head
889c3076b61534b97205ee8bb7c97d28d2aa47e6against current base79cab78786a1e90516439b7f4ec6101f37587824in a clean synthetic merge. Validation and all 16 self-tests pass; the Woodcutting-use versus Attack-equip table and explicit mode split are correct. Blocking lifecycle issues remain:a3equips/carries beforea4acquires, whilea4is a singlebank_inventoryaction whose prose embeds an unmodeledge_buy. There is no explicit GE open, fill wait, collect/refund, inventory verification, or bounded purchase recovery, and no state transition runs the acquisition/equip sequence before walking to trees. Add an executable prepare path: check inventory/bank -> withdraw or GE open/buy/wait/collect -> verify -> conditional Wield/carry -> build initial inventory -> travel.idle -> completewhen no axe is obtainable. After bounded recovery, that must befailedwith the requested log/alert;completeis reserved for reaching the activity target.choppingtodrop_logsis unconditional, sofast-xpandbanked-incomematch both the drop and bank transitions. Gate it explicitly toafk-xp; bank modes must have only the bank route.axe_equipped, and add fixtures for level-1, level-50 quest/no-quest, and level-70 profiles.afk-xphasinventory_policy: dropbut reportsgp_per_hour: 4632; dropped logs produce 0 realized GP. Keep log value as an opportunity-cost/reference field if useful, but the mode's realized GP must be zero.Preserve the three owner-selected modes and the corrected rune-axe 41 Woodcutting / 40 Attack behavior. Repair this same branch and PR.
[worker-guidance-request] (bounce 4 — after governor 10362)
PR #12 (branch
issue-3) has now been bounced by the governor review FOUR times; three[worker-bounce-fix attempt N]comments exist (attempts 1-3) — past the lane retry budget of 2. Attempts 1-2 were the policy-budgeted repairs; attempt 3 (889c307) was the owner-authorized implementation of decision 10288 (three explicit modes + corrected axe model + full lifecycle). That was reviewed and bounced again, and no standing authorization covers this latest round, so per lane policy this pass makes NO code changes (head untouched at889c307) and the item is parked for a decision.REVIEW REQUEST: re-review of the woodcutting F2P entry after the owner-decision 10288 implementation, per governor review comment 10362 (2026-08-28T21:09+02:00).
WHAT WAS ATTEMPTED (all on the same
issue-3branch, PR #12 retained):8a8cc0d): optional F2P Maple path restored (Dragon Slayer I gate, Corsair Cove Resource Area), XP-vs-income mode, executable tier-specific chop -> bank -> return loop, combat-15 gate for Draynor willows with Edgeville fallback.368734d):requires_questemptied (DS I scoped to the Maple tier only); inventory-full made dynamic (28 equipped / 27 carried slots), axe never banked; version 2 -> 3.889c307, owner-authorized per decision 10288): three deterministic modes (fast-xpwillow through 60+,afk-xpmaple only with DS I + drop policy,banked-incomeyew@60 Edgeville) with level-50/70 worked examples; axe model corrected to Woodcutting-as-use / Attack-as-equip-only with a committed 1-Attack/41-WC rune-axe carried-and-used fixture (axe_examples, 6 cases recomputed by the validator); full lifecycle per mode incl. equip-or-carry, drop/bank routes, breaks independent of banking, recovery and stop conditions;tools/validate.py --selftest16 checks PASS; validate 0 errors (1 pre-existing WARN);git diff --checkclean; synthetic merge gate clean.EXACT REMAINING FAILURE (governor 10362 — five lifecycle/rate blockers; the three-mode split and the corrected 41-WC-use/40-Attack-equip table are ACCEPTED):
a3equips/carries beforea4acquires, anda4is a singlebank_inventoryaction whose prose embeds an unmodeledge_buy— no explicit GE open, fill wait, collect/refund, inventory verification, or bounded purchase recovery, and no transition runs prepare before walking to trees. Needs an executable prepare path: check inventory/bank -> withdraw or GE open/buy/wait/collect -> verify -> conditional Wield/carry -> build initial inventory -> travel.idle -> completewhen no axe is obtainable; after bounded recovery that must befailedwith the requested log/alert —completeis reserved for reaching the activity target.chopping -> drop_logstransition is unconditional, so bothfast-xpandbanked-incomematch the drop AND bank transitions; gate it explicitly toafk-xp— bank modes must have only the bank route.axe_equippedwith 27/28 capacity and add level-1, level-50 quest/no-quest, and level-70 fixtures.afk-xpdeclaresinventory_policy: dropbut reportsgp_per_hour: 4632; dropped logs realize 0 GP — keep log value only as an opportunity-cost/reference field and set the mode's realized GP to zero.ONE DIRECT QUESTION: should the coordinator (a) authorize one more worker iteration (attempt 4) on this same
issue-3branch / PR #12 implementing the five governor-10362 findings exactly as listed above (all of which fall inside the owner-10288 lifecycle mandate: executable prepare path, missing-tools -> failed, drop transition gated to afk-xp, per-row dynamic 27/28 rates with fixtures, and zero realized GP for drop mode), or (b) take another path (e.g. accept current head with the five gaps tracked as follow-up issues, or a different review route)?Current state (verified 2026-08-28 after this pass): PR #12 open, merged=false, head
issue-3@889c307, mergeable; labels nowneeds-guidance(bouncedremoved); issue #3 unchanged (open,in-review,p0). Answer via the dashboard decision inbox.[owner-guidance]
Authorize one more repair iteration on this same
issue-3branch and PR #12. The latest instruction to get working through the PR queue authorizes completing these objective lifecycle defects; do not accept them as follow-up work and do not relax the review bar.Implement governor comment
10398exactly:failedwith the required error/alert, nevercomplete;axe_equipped, with level-1, level-50 quest/no-quest, and level-70 fixtures; andPreserve the three owner-selected modes, deterministic per-mode tree selection, and the 41 Woodcutting use / 40 Attack equip split. Repair this PR; do not open a replacement.
This PR is being returned to the worker as
bounced.[worker-bounce-fix attempt 4] PR #12 repaired on the SAME
issue-3branch per governor bounce 10398 + owner guidance 10499 (2026-08-29: authorize one more repair iteration, supersedes the retry budget). Headissue-3@dfa7e00, base main @a197165(current origin/main merged in — PR was mergeable=False against the new base before this pass, mergeable=True after). One PR, no replacement, no duplicate.Implemented governor comment 10398 exactly, finding by finding:
1. Axe preparation is now wired into the state machine (executable prepare path). New
preparestate runs BEFORE walk_to_trees (arm_run -> prepare -> walk_to_trees): a2 check-axe (inventory + bank) -> owned branch a3 withdraw-axe -> missing branch a4 open-ge -> a5 buy-axe (ONE offer) -> a6 wait-ge-fill (BOUNDED fill window, 3-6 min, cancel+refund/collect on timeout) -> a7 collect-axe (verify has_item) -> a8 equip-or-carry (menu_option Wield only when Attack >= tier equip level, else carry the SAME axe) -> a9 build-loadout (axe + empty log slots) -> travel. The unmodeled prosege_buyinside a single bank_inventory action is gone; every step is its own action with explicit verbs (ge_open/ge_buy/ge_offers_done/ge_collect/bank_inventory/has_item/menu_option).2. Unobtainable axe ->
failed, nevercomplete.idle -> completenow fires ONLY on "session target already reached at session start"; after 3 consecutive no-fill GE rounds or bank+GE lacking any usable F2P axe,prepare -> failedlogs ERROR + alert.completeis reserved for reaching the activity target.3. Inventory-full drop transition gated to
afk-xponly.chopping -> drop_logsrequires "mode is afk-xp (inventory_policy drop) AND inventory full"; bank modes (fast-xp | banked-income) have ONLY thechopping -> walk_to_bankroute. The two full-inventory routes are mutually exclusive by mode.4. Rates are dynamic per selected account + ladder row, with 27/28 capacity from axe_equipped. Every ladder ROW now carries its own
chop_seconds_per_log/walk_seconds_each_way/respawn_duty/log_price; the moderatesblocks are labeled canonical TOP-ROW references (ladder[0], axe equipped = 28 slots) and the validator recomputes them. New committedwoodcutting_fixtures(recomputed by tools/validate.py through select_ladder_row + best_axe + capacity = 28 - (1 if carried else 0)): level-1 fast-xp (iron equipped, tree, 833 logs/hr), level-50 fast-xp (rune equipped, willow, 622), level-50 afk-xp WITH DS I (rune CARRIED, maple, 27 slots, 387), level-50 afk-xp WITHOUT DS I (willow fallback row, 27 slots, 445 — corrected: the earlier draft had copied the maple-row numbers), level-70 banked-income (yew, 214), level-30 fast-xp sub-combat-15 (mithril carried -> 27 slots, Edgeville willow, 663).5. Drop mode realizes zero GP.
afk-xpgp_per_hour is now 0 (was 4632); log_price 12 remains as a labelled reference/opportunity-cost field only. Validator enforces: drop policy -> gp_per_hour must be 0, in both the mode rates block and every afk-xp fixture.Supporting change: since origin/main had advanced (PRs #7/#8/#9 merged), main was merged into
issue-3and the merge reconciled tools/validate.py + schemas/entry.schema.json — the economy validator gates (GE floor-tax, flip lifecycle/slot reuse, alch regressions) and the woodcutting gates now live together in one validator; the schema gained the per-row rate fields and thewoodcutting_fixturesblock.Verification evidence (all run on the pushed head
dfa7e00, tree = codex/ with 4 entries):python3 tools/validate.py: RESULT 4 entries, 0 errors, 1 warning (pre-existing low-alch-f2presearchedcitation TODO, unrelated).python3 tools/validate.py --selftest: 55 checks PASS (incl. new fixtures: 27-slot selected-row chain, drop-GP-zero, prepare->failed wiring, gated drop transition).git diff --check: clean.dfa7e00, base=main @a197165, mergeable=True, changed files = 3 (woodcutting-f2p.yaml, schemas/entry.schema.json, tools/validate.py) with non-empty diff.bouncedremoved; issue #3 staysin-review(p0). Leaving for manual re-review.[governor-review] BOUNCED — head
dfa7e00bd0abc2fa57101f97437dadbfd9ff4840is not mergeable into currentmainccdd0c6d2492fedab3f82abf0c1fcddaed0c8a2e.An exact synthetic merge confirms a conflict in
tools/validate.py(the schema combines cleanly). Preserve the repaired Woodcutting prepare/acquire/equip/carry/drop/rate model plus all now-merged Mining, GE-flip, and Low Alchemy gates. On the sameissue-3branch, integrate currentmain, rerun the complete validator/selftest/diff gate, and verify this PR is open, non-empty, andmergeable=true. Do not open a replacement PR.[owner-guidance] Authorized: perform this final current-
mainreconciliation on the existing PR despite its retry count. Preserve both sides and return only with a mergeable head and full green gates.[worker-bounce-fix attempt 5] PR #12 reconciled onto current
mainon the SAMEissue-3branch (owner guidance 2026-08-29 21:45+02: final current-main reconciliation; no replacement PR).What the bounce said (governor 2026-08-29 21:45+02): head
dfa7e00was not mergeable into currentmainccdd0c6— exact synthetic merge confirmed a conflict intools/validate.py(schema combined cleanly). Instruction: preserve the repaired Woodcutting prepare/acquire/equip/carry/drop/rate model plus all now-merged Mining, GE-flip, and Low Alchemy gates; integrate currentmain; rerun the complete validator/selftest/diff gate; verify open, non-empty, mergeable=true.What was done (finding by finding):
origin/mainccdd0c6(PR #11 mining merge + earlier PRs #7/#8/#9) intoissue-3via merge commit1c0322e.schemas/entry.schema.jsonauto-merged;tools/validate.pyhad the exact conflict the governor predicted.tools/validate.pyreconciled BOTH sides:run_mining_selftest, pickaxe table/tie-break/cadence ceilings) and its flip lifecycle/slot-reuse fixtures (run_flip_selftest) — every function from origin/main's validator is present in the merged file (verified by def-set diff).run_selftest.run_mining_selftestto dissolve the def-name shadowing, and keptrun_flip_selftestas a compatible alias; both call sites run all three suites on every invocation.1c0322e:python3 tools/validate.py-> RESULT: 5 entries, 0 errors, 1 warning (pre-existing low-alch-f2presearchedcitation TODO, unrelated).python3 tools/validate.py --selftest-> RESULT: selftest, 0 errors (132 PASS / 0 FAIL: mining pickaxe suite, flip/lifecycle/slot-reuse suite, woodcutting axe/mode/fixture/wiring suite — including the 1-Attack/41-WC rune-carry fixture and the 27-slot selected-row rate fixture).git diff --checkclean.Post-push verification: PR #12 state=open, merged=false, head.ref=
issue-3@1c0322e0ef07e001c1110978a3fe60cc30f1d4b3, base=main@ccdd0c6, mergeable=true, changed files = 3 (codex/training/woodcutting-f2p.yaml,schemas/entry.schema.json,tools/validate.py) with non-empty diff (the woodcutting entry file fromissue-3+ the mining entry + schema/validator reconciliations frommain).bouncedremoved; issue #3 staysin-review(p0). Leaving for manual review.Bounced — exact synthetic merge regression duplication
The Woodcutting feature and its fixtures pass, but the current exact merge result calls the same combined regression suite twice.
In
tools/validate.py,run_selftest()already contains the GE-flip lifecycle fixtures and the Woodcutting fixtures.run_flip_selftest()is only an alias that returnsrun_selftest(verbose).main()then calls both functions in--selftestmode and on every ordinary validator invocation. This repeats the entire GE/Woodcutting suite, doubles that validation work, and produces a misleading inflated pass count.Please amend this same PR branch so each suite runs exactly once:
--selftestand ordinary validation paths;No content change to the Woodcutting entry is requested. Preserve the current base reconciliation and all existing Mining/GE regressions.
[worker-guidance-request] (bounce 6 — after governor review 2026-08-29 21:55+02)
PR #12 (branch
issue-3) has now been bounced by the governor SIX times; five[worker-bounce-fix attempt N]comments exist (attempts 1-5) — far past the lane retry budget of 2. Attempts 3-5 ran only under explicit owner authorizations for their specific bounces (owner decision 10288 -> attempt 3; owner guidance 10499 covering governor comment 10398 -> attempt 4; "final current-main reconciliation" authorization 2026-08-29 21:45+02 -> attempt 5). The current bounce reports a NEW finding (validate.py regression duplication) with no standing or fresh owner authorization, so per lane policy this pass makes NO code changes (head untouched at1c0322e) and the item is parked for a decision.REVIEW REQUEST (governor bounce 6, 2026-08-29 21:55+02, reviewed head
1c0322evs baseccdd0c6): "exact synthetic merge regression duplication" — intools/validate.py,run_selftest()already contains the GE-flip lifecycle fixtures AND the Woodcutting fixtures;run_flip_selftest()is only an alias returningrun_selftest(verbose);main()calls both in--selftestmode and on every ordinary validator invocation, repeating the entire GE/Woodcutting suite, doubling that validation work, and producing a misleading inflated pass count (132). Required: keep one call to the Mining suite; keep one call to the combined GE/Woodcutting suite (or split into genuinely distinct functions); remove the alias call/duplicate execution from both--selftestand ordinary validation paths; rerun the exact combined validator and report a truthful unique test count. No content change to the Woodcutting entry is requested. Preserve the current base reconciliation and all Mining/GE regressions.ATTEMPTED FIXES (same
issue-3branch, PR #12 retained throughout, no duplicate/replacement PR):8a8cc0d): restored optional level-45 F2P Maple path (Dragon Slayer I gate, Corsair Cove Resource Area), explicit XP-vs-income mode, executable tier-specific chop->bank->return loop, combat-15 gate for Draynor willows with Edgeville fallback. Bounce 2: DS I wrongly in entry-levelrequires_quest; inventory-full hardcoded 28 slots ignoring a carried axe.368734d):requires_questemptied (DS I scoped to the Maple tier only); inventory-full dynamic (27 carried / 28 equipped), axe preserved at bank; version 2 -> 3.889c307, owner decision 10288): three deterministic modes (fast-xpwillow through 60+,afk-xpmaple only with DS I + drop policy,banked-incomeyew@60 Edgeville) with level-50/70 worked examples; axe model corrected to 41-Woodcutting-use / 40-Attack-equip with committed 1-Attack/41-WC carried-rune-axe fixture (6 cases); full lifecycle per mode; 16 selftests PASS.dfa7e00, owner guidance 10499 / governor 10398): executable prepare path (check inventory/bank -> withdraw or GE open/buy/bounded-wait/cancel-refund/collect -> verify -> equip-or-carry -> build loadout -> travel); unobtainable axe ->failednevercomplete; chopping->drop transition gated to afk-xp only; per-selected-row dynamic rates with 27/28 capacity fromaxe_equipped(level-1, level-50 quest/no-quest, level-70 fixtures); drop mode realized GP = 0 (log value as reference field only).1c0322e, owner-authorized final current-main reconciliation): merged mainccdd0c6(mining + GE-flip + low-alch gates), reconciled thetools/validate.pyconflict the governor predicted, renamed the mining fixture torun_mining_selftest, keptrun_flip_selftestas a compatible alias; validator 5 entries 0 errors 1 pre-existing WARN, selftest 132 PASS / 0 FAIL, diff-check clean, mergeable=true.EXACT REMAINING FAILURE (governor bounce 6): the exact synthetic merge calls the combined GE/Woodcutting regression suite TWICE —
run_flip_selftest()is only an alias forrun_selftest()andmain()calls both on--selftestand every ordinary validator invocation, doubling validation work and inflating the pass count (132 = duplicated). The fix is purely mechanical: keep one Mining suite call + one combined GE/Woodcutting suite call, remove the alias/duplicate from both paths, rerun the exact combined validator, and report the truthful unique test count. All Woodcutting entry content and the prior 10398/10499 repairs are accepted unchanged.CURRENT STATE: PR #12 open, merged=false, mergeable=true, head
issue-3@1c0322e0ef, basemain@ccdd0c6, changed files = 3 (codex/training/woodcutting-f2p.yaml,schemas/entry.schema.json,tools/validate.py), non-empty diff. Issue #3 staysin-review(p0).ONE DIRECT QUESTION: authorize this final mechanical repair on the same
issue-3branch / PR #12 implementing exactly the dedup above (one Mining call, one combined GE/Woodcutting call, no alias execution, truthful unique test count) — yes/no?[owner-guidance]
Authorized from the owner's current instruction to keep working through the PR queue: perform one further repair on this same
issue-3branch and PR #12 despite the retry count. Do not accept the defect as follow-up work and do not open a replacement PR.Implement governor comment
10637exactly: remove the duplicate regression execution so Mining, GE lifecycle, Magic/Alchemy, and Woodcutting each run once and the reported self-test count is truthful. Since Magic PR #10 has now merged, reconcile the same branch onto currentmain5ca8324b8aa14e20337923c540b83464816cd514and preserve all newly merged Magic/Alchemy, Mining, GE-flip, and malformed-document schema/validator gates alongside Woodcutting.Return only after the ordinary validator, unique self-test suite, and
git diff --checkpass on the combined tree and Gitea verifies the same PR open, non-empty, andmergeable=true. This authorization supersedes the retry-budget guard for these objective findings.5ca8324binto issue-3; reconcile validator gates (governor 10637 / owner guidance 2026-08-29) 0c2e38c998[worker-bounce-fix attempt 6] PR #12 repaired on the SAME
issue-3branch per governor comment 10637 + owner guidance 2026-08-29 22:05+02 (authorization supersedes the retry-budget guard; one PR, no replacement, no duplicate).What the bounce said (governor 10637): the exact synthetic merge called the combined GE/Woodcutting regression suite twice —
run_flip_selftest()was an alias returningrun_selftest(), andmain()invoked both on--selftestAND every ordinary invocation, doubling validation work and inflating the pass count (132). Required: one Mining call + one combined call (or genuinely distinct suites), alias removed from both paths, truthful unique test count. Owner additionally required reconciling onto currentmain5ca8324b(Magic PR #10 merged) preserving all newly merged Magic/Alchemy, Mining, GE-flip, and malformed-document gates alongside Woodcutting.What was done (finding by finding):
5ca8324b(PR #10 citation sweep + magic alch handoff, on top of mining PR #11ccdd0c6) intoissue-3via merge commit0c2e38c.codex/economy/low-alch-f2p.yaml,codex/training/magic-alch-handoff.yaml, andschemas/entry.schema.jsonmerged cleanly (schema now carries magicrate_model/selection/recipesAND woodcuttingaxe_tiers/axe_examples/woodcutting_modes/woodcutting_fixturesAND mining blocks — union verified).tools/validate.pyconflict reconciled as a true union of every gate: magic/alchemy (supply_limit_conflicts,document_error+_end_to_end_bad_mappingmalformed-doc regressions, recipe/rate-model/tier-boundary/loadout/loss-stop) + mining (pickaxe suite) + GE-flip lifecycle (floor-tax, scheduler, conservation, slot-phase, buy-capacity, slot-reuse, two-rotation ledger) + the repaired woodcutting gates (canonical axe table 41-WC-use/40-Attack-equip, three deterministic modes, per-selected-row 27/28 dynamic rates, drop-GP-zero, prepare wiring, no-axe->failed, afk-xp-only drop transition). No function from either side was dropped (def-set diff vs both originals: empty).run_flip_selftestalias is gone. The merged validator has four GENUINELY DISTINCT suites, each executed exactly once per invocation:run_selftest(cross-field: supply consistency + malformed docs + alchemy rate/tier/loadout),run_flip_selftest(GE-flip lifecycle),run_mining_selftest(mining), and the newrun_woodcutting_selftest(woodcutting fixtures). Both--selftestand the ordinary gated path call all four exactly once; theCODEX_SKIP_REGRESSION_SUITESrecursion guard for the child-validator fixture is preserved. Woodcutting per-entry gates wired intomain()(woodcutting_errorsalongside the alch/GE/mining gates).Verification evidence (all run on the pushed head
0c2e38c, tree = codex/ with 6 entries — woodcutting + mining + low-alch-members + low-alch-f2p + magic alch handoff + flip catalog):python3 tools/validate.py-> RESULT: 6 entries, 0 errors, 0 warnings (exit 0). The pre-existing low-alch-f2presearchedWARN is gone — main's citation-sweep PR #10 resolved it.python3 tools/validate.py --selftest-> RESULT: selftest, 0 errors, 0 warnings — 144 unique PASS / 0 FAIL (verified: 144 unique lines, zero duplicates; the 2 message lines containing "FAILS" are PASS line fixture names). Truthful unique count — the same combined suite no longer runs twice.git diff --checkclean (working tree + staged).0c2e38cis a merge commit whose second parent IS5ca8324b(currentorigin/main), so the exact merge tree is the committed tree — green by construction and confirmed by Gitea.Post-push verification: PR #12 state=open, merged=false, head.ref=
issue-3@0c2e38c9981f, base=main@5ca8324b8aa1, mergeable=true, changed files = 3 (codex/training/woodcutting-f2p.yaml+692,schemas/entry.schema.json+117,tools/validate.py+571/-2) with non-empty diff.bouncedremoved; issue #3 staysin-review(p0). Leaving for manual re-review.Governor merge — exact current-base result verified
Merged head
0c2e38c9981fcf110ec5f1bb6cdc0e98271b1c90only after independently constructing its synthetic merge onto base5ca8324b8aa14e20337923c540b83464816cd514in an isolated worktree.Evidence on that exact merge result:
git diff --check <base>was clean;python3 tools/validate.py→ 6 entries, 0 errors, 0 warnings;python3 tools/validate.py --selftest→ 0 errors, 0 warnings with the alchemy/citation, GE lifecycle, Mining, and Woodcutting suites defined separately and invoked exactly once in both self-test and ordinary validation paths;run_flip_selftestalias/duplicate execution is gone;The PR head/base/mergeability were re-read immediately before merge and matched the tested SHAs. Linked issue #3 is closed.